Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: HOTD (PC) and Topgun- 2nd player doesn't work? *Resolved*  (Read 17146 times)

0 Members and 1 Guest are viewing this topic.

swamprat96

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 241
  • Last login:January 10, 2012, 03:29:46 pm
Re: HOTD (PC) and Topgun- 2nd player doesn't work? *RESOLVED*
« Reply #40 on: May 04, 2009, 01:13:52 am »
Ah Canana - we are not worthy :notworthy: :notworthy: :notworthy:

It was Option 2 I had wrong. Should have seen it but fixed now- thank you!
HOTD 2 working fine. I am going back to PC for HOTD

David- try setting the topgun driver not to release the cursor to the mouse offscreen. Sems to work a whole lot better. No need to use smogs or acorns drivers- the new genuine beta2 drivers work fine
« Last Edit: May 04, 2009, 01:20:37 am by swamprat96 »

zaktallica

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 218
  • Last login:September 18, 2019, 07:44:21 pm
Re: HOTD (PC) and Topgun- 2nd player doesn't work?
« Reply #41 on: May 04, 2009, 01:43:29 pm »
Will this work for guncons? You guys have 2 guns working now?

swamprat96

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 241
  • Last login:January 10, 2012, 03:29:46 pm
Re: HOTD (PC) and Topgun- 2nd player doesn't work?
« Reply #42 on: May 04, 2009, 06:45:34 pm »
Yes this will work fine. Your guns will be seen as seperate mice by the troubleshooter

swamprat96

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 241
  • Last login:January 10, 2012, 03:29:46 pm
Re: HOTD (PC) and Topgun- 2nd player doesn't work?
« Reply #43 on: May 05, 2009, 07:29:16 pm »
Just to finalise- I have all troubleshooter PC games working perfectly with 2 players now. Admins- Could this thread be a sticky? Cananas's guide is excellent as it deals specifically with topguns - not covered on the troubleshooters site.

What everyone including me seems to miss is that you must make sure each device(gun) is assigned for each player- and that player1 and 2 are different.

A final tip- with Virtua Cop 2. It will not run in XP with light guns until you change the compatibility to Windows 98. It then runs fine. Also use closemul to run this software from an FE as you need the escape key to work

Cananas

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 299
  • Last login:August 27, 2017, 07:39:03 am
  • and the seventh day... PacMan was created
Re: HOTD (PC) and Topgun- 2nd player doesn't work?
« Reply #44 on: May 06, 2009, 04:16:29 pm »
Also use closemul to run this software from an FE as you need the escape key to work

Or you could compile something like these ahk (autohotkey) scripts for a more mame friendly game (they are old, made with different versions of Autohotkey, but they works...):

HOD
Code: [Select]
Run,C:\Archivos de programa\D-Tools\daemon.exe -noicon -mount 0`, "C:\JuegosPC\The House of the Dead\MusicCD\thod_music.cue" ; load the cd music
sleep, 1000
Runwait,thotd.exe -d3d ; run the game
Run,C:\Archivos de programa\D-Tools\daemon.exe -noicon -unmount 0 ; unload the cd music
ExitApp ; End the script

; Key Mapping ===============
2::Tab
6::Tab ; '2'o '6' Start player 2
g::d ; 'g' right
r::w ; 'r' up
f::x ; 'f' down
d::a
a::Tab ; 'a' ok and 'fire'
s::LCtrl ; 's' back in menus and reload
1::Space
5::Space ; '1' o '5' Start player 1
LCtrl::Space ; 'LCtrl' OK and 'fire'
LAlt::NumpadAdd ; 'LAlt' back in menus and reload

*Escape::
PostMessage, 0x112, 0xF060,,, The House Of The Dead ; Send the message ALT+F4
return

HOD2
Code: [Select]
Run,hod2.exe
WinWait,House of the Dead2
Send {ENTER}
ExitApp

; Key Mapping ===============
2::Tab
6::Tab ; '2'o '6' Start player 2
r::w ; 'r' up
f::s ; 'f' down
g::d ; 'g' right
d::a ; 'd' left
a::LShift ; 'a' ok in menus and 'fire'
s::LCtrl ; 's' back in menus and reload
1::Enter
5::Enter ; '1' o '5' Start player 1
LAlt::RCtrl ; 'LAlt' back in menus and reload
LCtrl::RShift ; 'LCtrl' OK and 'fire'

HOD3
Code: [Select]
; to avoid the annoying hod3 launcher
RegWrite, REG_DWORD, HKEY_LOCAL_MACHINE, SOFTWARE\SEGA\hod3\Settings, Played, 1

RunWait,hod3pc.exe
;Sleep, 4000
;WinWaitClose, THE HOUSE OF THE DEAD 3
ExitApp

1::Enter
2::t
LAlt::z
LCtrl::x
r::i ; Remap the keys according to MAME
f::k
d::j
g::l
a::n
s::b
q::y


Escape::
PostMessage, 0x112, 0xF060,,, THE HOUSE OF THE DEAD 3 ; Send the message ALT+F4
Send {i down}
Sleep, 10
Send {i up}
Send {n down}
Sleep, 10
Send {n up}
ExitApp ; End the Script
return

VirtuaCop / Virtua Squad
Code: [Select]
; Virtua Squad (To work on Home Arcade Cabs)
; Load the cd music
Run,C:\Archivos de programa\D-Tools\daemon.exe -noicon -mount 0`, "C:\JuegosPC\Virtua Squad\MusicCD\VCop_music.cue"
sleep, 1000
Runwait,vcop.exe ; run the game
; unload the cd music
Run,C:\Archivos de programa\D-Tools\daemon.exe -noicon -unmount 0
ExitApp ; end the script

; key remapped ===============

p::F3

*Escape::
PostMessage, 0x112, 0xF060,,, VIRTUA SQUAD ; Send the message ALT+F4
return

VirtuaCop2
Code: [Select]
; Virtua Cop 2 (To work on Home Arcade Cabs)
Run,C:\Archivos de programa\D-Tools\daemon.exe -noicon -mount 0`, "C:\JuegosPC\VCop2\VCop2_music.cue"
sleep, 1000
Runwait,ppj2dd.exe ; run the game
; unload the cd music
Run,C:\Archivos de programa\D-Tools\daemon.exe -noicon -unmount 0
ExitApp ; end this script

; key remapped ===============

p::F3
*Escape::
PostMessage, 0x112, 0xF060,,, VirtuaCop 2 ; Send the message ALT+F4
return