I was just wondering how people dealt with emulation with newer consoles, and the great number of buttons required.
Newer game console emulators can have up to 21 buttons.
I figure a standard joystick + 7 button layout can be used as 13 buttons:
- Joystick: as the main joystick on the controller - Acts as 4 buttons
- Standard 7 button layout
- P1 Start: as the start button
- P1 Coin or Pause: use as select
Most people seem to ignore the lower trigger buttons and the D-Pad to get down to a normal button count. I was wondering if anyone did anything different. My kids are too young (think button mashers) so a shift-key concept won't work.
I don't want 2 joysticks + 13 buttons for player 1. I want something small and flush with the CP that is obviously for special purpose. I don't want to dedicate control panel space for a new joystick just so I can look around without moving in 007 on N64. I looked for other options and found this:
Starpoint Joystick Pushbutton:
http://gamingstuff.com/game_joy.asp
Note that I can't even find this product on the manufacturer's web site:
http://www.starpoint.uk.com/I can't find a price and it doesn't look like it will mount to wood.
Found this on Digikey, but too expensive:
http://search.digikey.com/scripts/DkSearch/dksus.dll?Detail&name=CKN9538-NDThis might work but looks fragile. Only $1.40 but minimum order is 1000 units. This is more like something you put into a stereo.
http://www.newark.com/alps/skquaaa010/navigation-switch-4way/dp/59M1981This version can be pushed:
http://www.newark.com/alps/skqucaa010/navigation-switch-5way/dp/59M1983I will continue to look, but does anyone else have any ideas?
These are the snapshots of the controller layout screens in the different emulators.
PSX - 14 buttons

PS2 - 21 buttons

Nintnedo 64 - 18 buttons

Gamecube - 21 buttons

XBox and PS3 emulation isn't really working yet, but figure a similar button count and layout