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Author Topic: Cannot calibrate wheel/pedal with California Speed/SF Rush  (Read 8288 times)

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mikeveli20

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Cannot calibrate wheel/pedal with California Speed/SF Rush
« on: March 11, 2009, 07:53:13 pm »
When either California Speed or SF Rush is launched, I am told that I need to press the brake pedal to begin calibration. However, in the controls for the game, there is no place to input the control for the brake pedal, there is only 1 button and it represents the gas. I've been able to skip this calibration screen, but then I have no brake pedal in game. Anyone been able to solve this?

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Re: Cannot calibrate wheel/pedal with California Speed/SF Rush
« Reply #1 on: March 11, 2009, 09:05:56 pm »
Try the mamedev's website to see if there are specific calibration instructions for these games, as some driving games do require a bit of a calibration workaround.

mikeveli20

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Re: Cannot calibrate wheel/pedal with California Speed/SF Rush
« Reply #2 on: March 11, 2009, 10:02:22 pm »
Thanks for the reply. I searched around the website and wasn't able to find anything that was helpful. Is there a specific section I should be looking in? Mostly everything I could find was general information and couldn't find anything related to how to calibrate a specific game.

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Re: Cannot calibrate wheel/pedal with California Speed/SF Rush
« Reply #3 on: March 12, 2009, 01:31:22 pm »
Looks like these are using player 2 pedal 1 for brake, instead of player 1 pedal 2 like it should.  Just map your brake to player 2's pedal.
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mikeveli20

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Re: Cannot calibrate wheel/pedal with California Speed/SF Rush
« Reply #4 on: March 16, 2009, 04:30:29 pm »
Ok, so I was able to make it past the California Speed calibration by assigning the Brake Pedal to P2 Pedal 1. However, neither the gas nor the brake work in game. I press on them and nothing happens. P1 Pedal 1 is assigned to Joy 1 Accelerator and P2 Pedal 1 is assigned to Joy 1 Brake. I tried a various combination of reversing each pedal in the analog controls, but still no luck with that. Any ideas?

As far as SF Rush goes, I was able to assign the Brake the same way I did in California Speed, but I need to press the clutch pedal to advance past the calibration. I only have two pedals on my wheel, so therefore I'm unsure how I can get past this. And I'm assuming if/when I do, I'll run into the same problem above with the pedals not working in game.

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Re: Cannot calibrate wheel/pedal with California Speed/SF Rush
« Reply #5 on: March 17, 2009, 02:17:55 pm »
My computers are way too slow to play these games, so I can't help you much.

As for the clutch, just map a random button or key key so you can calibrate; you can unmap the button later.  AFAIK, you don't need to use the clutch in the game (I'm not an expert at it though).

Have you tried mapping and playing other driving games to your pedals, such as outrun or pole position?  If it works on them, then it's something specific to mame's seattle.c driver.  If not also, then it's either with your controller (doubt it), or mame's inputs or your input setup.
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Re: Cannot calibrate wheel/pedal with California Speed/SF Rush
« Reply #6 on: March 18, 2009, 04:54:26 pm »
The wheel works fine with other games ie. Cruis'n USA, Cruis'n World, Outrun, etc.

If there is something specific I need to do with the seattle.c driver, how would I find that out? I looked at the info in the MAWS database for these games and there was nothing to say that it shouldn't be working. I would have thought there might be something listed under bugs to indicate that the pedals don't work or something, but there wasn't.

Worst case scenario I can map the accelerator and brake to the the "fake" pedal and gas levers behind the wheel. Normally these are used as accel and brake if the pedals aren't connected. However, I wouldn't prefer not to do this if possible. I have to imagine there is a solution or something like this would have been reported by now.

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Re: Cannot calibrate wheel/pedal with California Speed/SF Rush
« Reply #7 on: March 19, 2009, 04:02:47 am »
The wheel works fine with other games ie. Cruis'n USA, Cruis'n World, Outrun, etc.

I'm assuming you mean the pedals are working in those games (whole wheel, not just the wheel part), right?  Just making sure I'm not reading more than what you mean. ;)

Worst case scenario I can map the accelerator and brake to the the "fake" pedal and gas levers behind the wheel. Normally these are used as accel and brake if the pedals aren't connected. However, I wouldn't prefer not to do this if possible. I have to imagine there is a solution or something like this would have been reported by now.

Wait, those work but your physical pedals don't?  Are the "fakes" analog too?  (If yes, weird. Hmmm....)

Maybe you need to map half or full axis.  Mame used to be able to map a full analog axis or a half analog axis to the analog input; it was broken for a while, but not sure if it's fixed again.  Even when broken, you could hand edit the cfg file to use them.  (I'll get off my lazy back side and test tomorrow.)

Question: in other games and in windows game controller window, if you press both pedals, do both show as pressed (aka split pedals)?  Or do they cancel each other out (aka combined pedals)?  What about with the "fakes".  (For above theory to be relevant, I think the pedal pedals wound be full, and the fakes combined.)
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mikeveli20

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Re: Cannot calibrate wheel/pedal with California Speed/SF Rush
« Reply #8 on: March 22, 2009, 05:53:15 pm »
I'm assuming you mean the pedals are working in those games (whole wheel, not just the wheel part), right?  Just making sure I'm not reading more than what you mean. ;)

Yes I meant the entire thing, sorry I should have been more clear.

Wait, those work but your physical pedals don't?  Are the "fakes" analog too?  (If yes, weird. Hmmm....)

The "fakes" are actually registered as buttons, and not as analog. This is why I assume they work where the pedals don't.

Maybe you need to map half or full axis.  Mame used to be able to map a full analog axis or a half analog axis to the analog input; it was broken for a while, but not sure if it's fixed again.  Even when broken, you could hand edit the cfg file to use them.  (I'll get off my lazy back side and test tomorrow.)

I am unsure how I would go about mapping half or full axis. This is my first time using an analog device with MAME so it's still relatively new to me.

Question: in other games and in windows game controller window, if you press both pedals, do both show as pressed (aka split pedals)?  Or do they cancel each other out (aka combined pedals)?  What about with the "fakes".  (For above theory to be relevant, I think the pedal pedals wound be full, and the fakes combined.)

In other games, and in windows game controller the pedals are set as separate, not combined. I had originally set them to combined, but that gave me some problems with the Model 2 emulator as well as some other MAME games. Switching them to separate solved all these problems. And as far as the "fakes" go, they have always just been registered as buttons. Thanks for all your help.

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Re: Cannot calibrate wheel/pedal with California Speed/SF Rush
« Reply #9 on: March 23, 2009, 05:30:01 pm »
If you haven't remapped analog inputs before, I suggest Checking out the MameDev FAQs controls page, especially What's the differences between "...analog", "...inc", and "...dec" lines seen when changing inputs?

Are you mapping your pedals to the "P# pedal # analog", and not the related "... inc" and "... dec"?  For buttons to work, you map to the "... inc" & "... dec", but for analog pedals, it's far better to map to the analog port.  If you map the pedal to the inc/dec lines, then mame treats them like buttons (two state digital), and might not work well with full axis pedals.

I didn't test if full vs half is still remapable.  The difference between the top is pretty easy (IMO) once you can picture it.  Compare an analog joystick up being gas and down being brake, vs two seperate pedals doing the same.  To do the first, mame should split the Y axis, assigning "joy Y axis -" (that's a minus, or the negative half) to gas, and "joy Y axis +" to brake, or half an axis to each.  To do the latter, mame should map each pedal's full axis to gas & brake, for example "joy Z axis" to gas (notice no plus or minus) and "joy Xr axis" to brake (directX lets the manufacturer set the exact names of each axis).
Robin
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Re: Cannot calibrate wheel/pedal with California Speed/SF Rush
« Reply #10 on: March 25, 2009, 01:00:30 am »
What brand is the wheel/pedals? I used a logitech wingman for a while and the separate / combined axis configuration drove me crazy trying to get the pedals to work right. If I remember correctly I used Windows Control Panel and uninstalled the logitech software. Windows XP handled the wheel/pedals just fine without the logitech software. Calibrate the wheel and pedals in control panel>Game Controllers, then go back to mame and reassign your controls in the games.

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Re: Cannot calibrate wheel/pedal with California Speed/SF Rush
« Reply #11 on: March 25, 2009, 10:50:16 pm »
Are you mapping your pedals to the "P# pedal # analog", and not the related "... inc" and "... dec"?  For buttons to work, you map to the "... inc" & "... dec", but for analog pedals, it's far better to map to the analog port.  If you map the pedal to the inc/dec lines, then mame treats them like buttons (two state digital), and might not work well with full axis pedals.

The way I have it set up right now is that the pedals are mapped to the analog, and the inc and dec each have a value of None, so it looks like it is set up properly I believe.

I didn't test if full vs half is still remapable.  The difference between the top is pretty easy (IMO) once you can picture it.  Compare an analog joystick up being gas and down being brake, vs two seperate pedals doing the same.  To do the first, mame should split the Y axis, assigning "joy Y axis -" (that's a minus, or the negative half) to gas, and "joy Y axis +" to brake, or half an axis to each.  To do the latter, mame should map each pedal's full axis to gas & brake, for example "joy Z axis" to gas (notice no plus or minus) and "joy Xr axis" to brake (directX lets the manufacturer set the exact names of each axis).

The pedals register as Joy 1 Accelerator and Joy 1 Brake. No mention of any axis when I input them into the controls, but as stated before this seems to work fine with all my other driving games. Since there are no axis, it looks like I can't map half or full axis, correct? It's starting to look more like I'm out of luck since everything appears to be configured properly, unless there is an area where I can do some configuration that I'm not aware of. I read over the two links you posted and was already pretty familiar with the content in that section of the FAQ.

mikeveli20

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Re: Cannot calibrate wheel/pedal with California Speed/SF Rush
« Reply #12 on: March 25, 2009, 10:52:55 pm »
What brand is the wheel/pedals? I used a logitech wingman for a while and the separate / combined axis configuration drove me crazy trying to get the pedals to work right. If I remember correctly I used Windows Control Panel and uninstalled the logitech software. Windows XP handled the wheel/pedals just fine without the logitech software. Calibrate the wheel and pedals in control panel>Game Controllers, then go back to mame and reassign your controls in the games.

It's a Logitech MOMO Racing wheel. The Logitech software seems to be doing a fine job with all my other games. It's just the particular games mentioned in here and I'm having trouble with so it appears to be more of a game issue, then a hardware/software issue. Since 95% of my games work fine with the way it is now, I'll probably just leave it as is and see if I can figure out a way to get those two games to work with the current setup.

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Re: Cannot calibrate wheel/pedal with California Speed/SF Rush
« Reply #13 on: March 26, 2009, 02:05:20 am »
The way I have it set up right now is that the pedals are mapped to the analog, and the inc and dec each have a value of None, so it looks like it is set up properly I believe.

Sounds good to me.  Hmm...

Quote
The pedals register as Joy 1 Accelerator and Joy 1 Brake. No mention of any axis when I input them into the controls, but as stated before this seems to work fine with all my other driving games. Since there are no axis, it looks like I can't map half or full axis, correct?

Nah, mame just adds the plus or minus to whatever the name that directx tells mame the axis is called.  (You can do a quick check by mapping a pedal to any digital input temporally.)  With what you're saying your setup is, I don't think you'd want the half axis anyway, but I tested and mame has it working again.

FWIW, to switch between full and half axes, start off like normal: tab, select either intel general or this game, go to the analog port of an analog input, enter, press your pedal, wait until mame registers it, press enter again, press pedal again, wait until mame registers the plus half.  If you want the minus half, press enter again, press pedal, and wait.  (repeating a third time returns it to normal full axis.)

The times you want the half axes are when you have combined pedals (or combined analog triggers on gamepads, or using a normal analog stick's up for gas & down for brake) on mame's pedal inputs, or in the quarterback/baseball "spring stick" games.

In you case, with split pedals & mame's pedals input type, you'd want full axes anyway.

Quote
It's starting to look more like I'm out of luck since everything appears to be configured properly, unless there is an area where I can do some configuration that I'm not aware of. I read over the two links you posted and was already pretty familiar with the content in that section of the FAQ.

Just checking. ;)  It does look like it's a game specific issue. 
Robin
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