Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: Does anybody play ASO, aka. Alpha Mission, Arian Mission, can't get it to run  (Read 1253 times)

0 Members and 1 Guest are viewing this topic.

Bender

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1919
  • Last login:November 28, 2016, 08:12:21 pm
    • Happ to Tron Conversion tutorial
Does anybody play ASO, aka. Alpha Mission, Arian Mission

I'm running mame 127u3 and can't get past the "check menu" screen

any Ideas?
I think I remember playing in an earlier version of mame

severdhed

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2975
  • Last login:December 14, 2024, 05:01:52 pm
  • RIP Dinosaur Hippo
i just checked and all 3 run just fine on my mame .124

are you sure you have the correct version of the rom?
Current Projects:      Zak-Man | TMNT Pedestal | SNES Pi | N64 Odroid
Former Projects:     4 Player Showcase | Donkey Kong | iCade

Bender

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1919
  • Last login:November 28, 2016, 08:12:21 pm
    • Happ to Tron Conversion tutorial
i just checked and all 3 run just fine on my mame .124

are you sure you have the correct version of the rom?

I'm supposed to have the right rom set for .127 I also tried the rom from .128 and sill get the same thing
what happens after the "check menu" screen? do you have to press any buttons to get out of that screen?

severdhed

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2975
  • Last login:December 14, 2024, 05:01:52 pm
  • RIP Dinosaur Hippo
i just launch the game, it goes through it's cycle and then prompts me to insert a coin.  i insert a coin and press start and it starts playing.

looking at this article, there were some changes to the ROMS for version .127..i dont know if that is related to your problem or not...

http://www.gamerwiki.com/index.php/MAME/0.127


did you enter the service menu (f2) or check the dip switch settings (tab)?  i shut my cabinet down for the night, but i'll look a little closer at it tomorrow.
Current Projects:      Zak-Man | TMNT Pedestal | SNES Pi | N64 Odroid
Former Projects:     4 Player Showcase | Donkey Kong | iCade

Bender

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1919
  • Last login:November 28, 2016, 08:12:21 pm
    • Happ to Tron Conversion tutorial
yeah I was afraid of that
I think I'll try .128 today and see if it works in that as I'm sure I have the right rom for that



Tafoid

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 238
  • Last login:February 12, 2025, 04:47:22 am
  • Emulation Devotee
    • MAMELOAD TNG (Front-End)
That one U version (0.127u3) had a issue that was reported for others in that SNK.C driver... specifically, Ikari Warriors.  I suspect this falls under the same problem and was corrected in 0.127u4 by my testing.

Reference bug:
http://www.mametesters.org/mantis/view.php?id=2242

If you are going to use a mame version, it's typically best to stick to the main releases as the temporary regressions that happen are largely cleaned up by then.

Bender

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1919
  • Last login:November 28, 2016, 08:12:21 pm
    • Happ to Tron Conversion tutorial
That one U version (0.127u3) had a issue that was reported for others in that SNK.C driver... specifically, Ikari Warriors.  I suspect this falls under the same problem and was corrected in 0.127u4 by my testing.

Reference bug:
http://www.mametesters.org/mantis/view.php?id=2242

If you are going to use a mame version, it's typically best to stick to the main releases as the temporary regressions that happen are largely cleaned up by then.


thanks for the tip

yeah, just figured it was something like that. The new and old roms work in .128, so I figured it was an issue with .127u3