Don't recall the controls on Tutankham being bad. I found only being able to shoot left and right frustrating, but understand the design decision, as it would have been too easy otherwise.
Yeah, that was a quip first off, too - but what I mean is that, just like Dig Dug, you have to sort of turn right before the point you're going to turn, elsewise you'll miss it. Like there's a lag in the response. Same with the 'fire'. Doesn't fire as fast as you can push the button. Both of these are the same in Mame as I remembered them years ago.
I've only recently forgiven DK on the 'start-over' deal.
RayB: actually Mario Bros. is how I thought DK should've been. Then, because I was so used to instant, constant character speed, MB threw me for a loop. I was miffed.
This is becoming quite the pattern ... somebody raises an interesting point and I point out the corresponding article in GRM.
Serendipity. Or Freudian boogymen, maybe.
I absolutely would've loved to love gorf. I just find it sluggish and space invaders/galaxian/galaga much more fun. If it played alittle faster, I would've really gotten into it, but the one I played felt like there was lag with everymove/ shot.
Gorf was slow. It's documented. Just like Robotron gets slow in later stages where there's so much on the screen, the game slows down due to the lack of processing power in the original hardware. Of course, Mame replicates this.