It's been a LOT more stable since I ditched the DC v Marvel screenpack
I was using (along w/ the other screenpack I had put on top of it, that
may have been my problem).
I'm not planning anything too fancy, but since I'm a big comic book/ cartoon/
action figure fan mainly, I'd like to experiment and try a few things:
- set up my own screenpack of the Ultimate Superhero Showdown,
maybe in a comic book issue format with a character selection screen
grouped so that each set of heroes is grouped in its home locale
ie. Hall of Justice, Hall of Doom, the X-Mansion, the Avengers Mansion,
Doomstadt, etc.
- play around with making a few of my own characters/sprite models
etc. Maybe even see if I can photograph my action figures in certain
poses to see if that will work.
- build character intro/bios that play when a character is selected to
start the story; and maybe cutscenes (is that possible to do in mugen?)
and endscenes... this would be if I decided to do my own translations
of some comic book stories I think would work:
Panic in the Sky
Secret Wars
Last Hero Standing I and II
Knightfall
Justice League Unlimited s2
I know I'm sounding like the typical "ideas guy" but I really am trying to learn the
code at least and feel I've gotten a good start anyways. My plan right now is to
keep learning, trying new things:
- modifying character models
-- playing around w/ the photo/action figure thing
- modifying the title screen stuff
- modifying the select screen background
- trying out Mugen PSP (a little diversion but could be fun)
- reverse-engineering some intro-scenes I've downloaded to see how they did it;
- look for some way to do cutscenes as well
- look into how to balance the characters better -- values in the .def files?
(I noticed this when playing Galactus -- he barely has to score a few
non-super hits to drive his opponents down... of course, he's Galactus,
makes sense, but if you can make someone "super" then it makes sense
that if you're making your own game SET, you can balance them)