Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up --- Bug Reports --- Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: Only You Can Save Mankind -- a decent read  (Read 2082 times)

0 Members and 1 Guest are viewing this topic.

vidmouse

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 588
  • Last login:March 30, 2019, 06:27:10 am
  • Oop! Ack! Thppphbt!
    • Vidmouse's Arcade
Only You Can Save Mankind -- a decent read
« on: January 19, 2009, 01:10:08 pm »
Just finished reading  Only You Can Save Mankind and thought a few of you might enjoy it as well.  Doesn't apply to all gaming types,
mostly just space shooters, but the thought and era references are pretty decent and the story moves at
a fast pace.  Like a lot of the reviews say, don't get put off by the guide that says it's a "kids book".

Summary from Amazon:
Johnny Maxwell's life is full of conflict. His parents are going through trying times, and the 1991 Gulf War is raging on his television every night, looking more like his computer war games than a news broadcast. A new game, provided by his hacker friend, Wobbler, is not what he expects. Only You Can Save Mankind is supposed to be an adventure-packed game of killing aliens, but on the first play, the game's newtlike female ScreeWee captain surrenders to Johnny, asking for safe conduct for aliens across the game borders. Now other gamers find only empty spaces when they fire up the game; there's nothing to kill. Johnny's heroic endeavors to save the aliens is a wild ride, full of Pratchett's trademark humor; digs at primitive, low-resolution games such as Space Invaders; and some not-so-subtle philosophy about war and peace. Readers will recognize some of the gamer types--among them, Johnny's sidekick Wobbler, who never plays computer games, preferring instead to crack the codes.

+------------+

The references devoted to Space Invaders are indeed plentiful, and actually
made me want to go back and play that game even MORE.. (I was never
one for more "peace").   Have a go, you won't be disappointed.