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Author Topic: HAPP Analog Joysticks  (Read 1307 times)

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jeffremiller

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HAPP Analog Joysticks
« on: November 09, 2008, 10:40:10 am »
I purchased a HAPP analog on eBay for my new control panel but I am not sure what to do with it from here.

I understand that the gameport PC interface requires 100K Pos rather than 5K, which this stick has.

Do I need to switch the pots and wire it to a gameport or is there a interface that will work with it as is?

Would prefer to use an interface that is USB.

How do you interface your flightsticks?
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Angry_Radish

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Re: HAPP Analog Joysticks
« Reply #1 on: November 09, 2008, 10:56:39 am »
The ultimarc apac will handle 100k no problem

u_rebelscum

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Re: HAPP Analog Joysticks
« Reply #2 on: November 10, 2008, 02:21:02 pm »
The ultimarc apac will handle 100k no problem

Apac with do 100k and 5k.  So will the aki 3.0 and the u-hid (replaced the apac2).  All are USB.
Robin
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Re: HAPP Analog Joysticks
« Reply #3 on: November 10, 2008, 03:20:33 pm »
So if the Uhid nano and these others support more inputs, can I run my spinner and trackball off of this board as well?

Is there any benefit to separate interfaces such as the U-trak USB and Spintrak?

Should these be combined or left separate?

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Re: HAPP Analog Joysticks
« Reply #4 on: November 10, 2008, 07:07:06 pm »
So if the Uhid nano and these others support more inputs, can I run my spinner and trackball off of this board as well?

Is there any benefit to separate interfaces such as the U-trak USB and Spintrak?

Should these be combined or left separate?

If I'm not mistaken, the USB board the U-trak & SpinTrak use is the u-hid nano (might be non-reprogrammable versions, though).  If you want to fit more than 4 axes (mouse, analog joystick, or digital need two pins per axis), you need either another nano, or the full, 50 pin, u-hid model.

Why to keep them separate:
Mame supports multiple mice, and has problems with mouse Z axis.  I'd suggest keeping at least the U-trak and the SpinTrak separate.
If you get the USB versions of the above, it works fine separately, and saves pins on the board you get for the analog joystick for other inputs (action buttons, admin buttons, digital joystick, analog sticks, etc).
You can only fit one analog stick and one U-trak on a nano; no buttons.  if you went just the analog stick, and kept the U-trak separate, that leaves enough pins for 4 buttons.  (Analog stick + spintrak leaves 2 buttons, and of course the u-hid full model has 50 pins, more than enough.)
Not sure if the U-trak & spintrak nanos are reprogrammable.

Why to join them:
Less USB cables between computter and CP.
Might save some money (but have not priced it out), if you don't get the USB versions of the u-trak/spintrak and put all on a u-hid.  (Or if they're reprogrammable, get the USB version and reprogram it instead of getting another u-hid.)
Robin
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