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Author Topic: u360 mapping, how does this work?  (Read 1684 times)

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Martijn

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u360 mapping, how does this work?
« on: October 31, 2008, 11:55:15 am »
i installed 2 u360 and they work fine, they are mapped as analog

if i start donkey kong shouldnt the mapping chance to 4 way?

if i look in ultimap its still analog and i can moveit 49 ways

also in windows joystick properties its analog

i run mame 126 with maximus arcade as front end
windows xp 32bit

u360 2.4 firmwares

TheShanMan

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Re: u360 mapping, how does this work?
« Reply #1 on: October 31, 2008, 12:06:47 pm »
You need to get your front end to call ultramap and tell it what map to load on game launch. I don't know about maximus. Mala has the mapper plugin from fatfingers though. Also realize it's not strictly necessary as mame will do similar translation for 2/4/8 way games anyway. But I found that I needed to make the dead zone much larger for those games so for me the ultramap approach was necessary.
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Re: u360 mapping, how does this work?
« Reply #2 on: October 31, 2008, 12:23:39 pm »
i thought that mame had this build in nowadays?

Martijn

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Re: u360 mapping, how does this work?
« Reply #3 on: October 31, 2008, 12:25:11 pm »
when mame runs donkey kong its still not 4 way btw


TheShanMan

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Re: u360 mapping, how does this work?
« Reply #4 on: October 31, 2008, 12:59:29 pm »
mame won't make ultramap report 4 way mode. You'll see no visual indication of it. It's just that mame takes the analog input and has it's own internal map for translating the analog to up/down/left/right/center.
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Re: u360 mapping, how does this work?
« Reply #5 on: October 31, 2008, 03:03:22 pm »
...You'll see no visual indication of it. It's just that mame takes the analog input and has it's own internal map for translating the analog to up/down/left/right/center.

Pretty close.  You can view if mame uses its internal 4-way if you enable -verbose and look at the commandline output.  (mameUI doesn't output to commandline, though.)  But otherwise, yup, no other indication, as the map is internal to mame, and u360 stays in analog mode.
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Re: u360 mapping, how does this work?
« Reply #6 on: October 31, 2008, 04:14:23 pm »
ill verbose it and check it out

thanks !

richyrich888

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Re: u360 mapping, how does this work?
« Reply #7 on: October 31, 2008, 10:01:01 pm »
ok I have U360 on my cab,  - Do This ....

1.  First check all is working ..  goto   Start > All Programs > UltraMap   . This should open the ui

a) Load the 4way map.  (Where it says Ultra stick #1 click on the drop down box and select " 4-way.")

b) now click on the square box to the right (one with the blue arrow in it) . if all is right you will have programed the joystick to be "4-way"   -you can check by moving the stick, the cross hair in the box labled joystick should jump to one of "4-ways" !

Have a game of donkey kong or pacman and see the difference ...(now you know why you brought this stick ! )

2 GETTING IT TO RUN FROM YOUR FRONT END....

OK, example for Donkey Kong...   

a) Load the 4-way Map as described above  (remember to click on the box with the blue arrow)  - Then click " File " (top left of screen)  and save as,  whatever name you want ...would be best to call it "4way " for this example.   - AND Make sure the bottom drop down box says Ultrastick Game Configuration Files (*.ugc)  .then save to your maps folder.   

b) command line:

"C:\Progra~1\UltraMap\UltraMap.exe" "C:\Progra~1\UltraMap\Maps\4way.ugc"

This is assuming that you put ultramap.exe in c:\programfiles etc and you maps in given directory.

open the ui and load  the analog map (remember to click small box with blue arrow) then close ultramap ui

goto start > Run and enter the command line above.  re-open ultramap ui and it should have changed from analog to 4 way.  (it doesn't show the change unless you close it and reopen it)

I don't know about maximus arcade as i use GameEx.  the way i have done it is like this.

open your maps folder you should see the 4way .ugc  ..(not  the .um one !)
make a copy of the 4way.ugc file and rename it dkong.ugc

then the command from the frontend is:

"C:\Progra~1\UltraMap\UltraMap.exe" "C:\Progra~1\UltraMap\Maps\[ROM].ugc

so the front end looks for the ugc file of the game it is launching.

important: when you load a map using the ui dropdown box , this is the .um file. when you save this file as a map it is saved as a .ugc file ,  it is the ugc file that the front end needs to be pointed to.

Hope this helps and makes sense. 

- Rich.
« Last Edit: October 31, 2008, 10:05:16 pm by richyrich888 »