Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: Feature Request: Using Z-Axis to scroll down gamelist?  (Read 3685 times)

0 Members and 1 Guest are viewing this topic.

csa3d

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 872
  • Last login:March 07, 2011, 08:16:35 am
  • Will game for food
    • Galaxian Mame Conversion
Feature Request: Using Z-Axis to scroll down gamelist?
« on: September 16, 2008, 11:49:58 pm »
I haven't updated to the 1.05 version yet, so maybe this has all ready been implemented.  Maybe not, here goes:

I have diffed a special mame build to allow my TT2 spinner to be read as a Z-Axis, mainly for windows management reasons.  I find it very useful.  This hack, however, renders the mouse scrolling through a game list useless, as MALA doesn't recognize the Z-Axis.  Could we possibly add the Z-Axis in the mix for the next release?  :angel:

Congrats on the latest release btw.  Translating that code had to be a B!%@#

-csa

loadman

  • Moderator
  • Trade Count: (+3)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 4306
  • Last login:May 26, 2024, 05:14:32 am
  • Cocktail Cab owner and MaLa FE developer
    • MaLa
Re: Feature Request: Using Z-Axis to scroll down gamelist?
« Reply #1 on: September 17, 2008, 12:15:12 am »
Quote
as MALA doesn't recognize the Z-Axis.

Dosn't the options-controller-mouse- axis options help here?

Quote
Translating that code had to be a B!%@#

The code was not the issue, it is the IDE pulldown menus, error messages, Logs, config options.  ???

When a dialog came up I was too scared to do anything. I also kept breaking the mala build and had to revert back.

I'm sure someone smarter than me that is multilingual would have coped fine. I find computer error messages in English Cryptic enough without the added layer of translation.

Anyway all good now.  I can have fun !!!  ;D

csa3d

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 872
  • Last login:March 07, 2011, 08:16:35 am
  • Will game for food
    • Galaxian Mame Conversion
Re: Feature Request: Using Z-Axis to scroll down gamelist?
« Reply #2 on: September 17, 2008, 01:49:42 pm »
Quote
as MALA doesn't recognize the Z-Axis.

Dosn't the options-controller-mouse- axis options help here?


Maybe I'm looking in the wrong place?  I only seem to be able to find options to configure axis mapping in the Controller -> Mouse tab.  Is there another place in the app to set the Z-axis to scroll up/down through a list of games?

See attached image

loadman

  • Moderator
  • Trade Count: (+3)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 4306
  • Last login:May 26, 2024, 05:14:32 am
  • Cocktail Cab owner and MaLa FE developer
    • MaLa
Re: Feature Request: Using Z-Axis to scroll down gamelist?
« Reply #3 on: September 17, 2008, 08:44:36 pm »
OK I'm confused so I will state what I know:

I have a spinner that effectively shows up like a mouse in windows. If I spin the spinner the mouse pointer moves either left or right or up or down. Whether it moves up or down is dependent on a dip switch on the spinner.

I understand that not all spinners have this dip switch hence Swindus gave you the option of swapping x and y axis to get it to do what you want.

The downside is if you have a spinner and a mouse and want to use both with these axis settings then you will find the mouse is effected also. That is because windows does allow you to treat different mice separately.

If I am on track with what you are asking then possibly solutions are.
* Don't use the mouse for list selctions
* Rewire the spinner so it uses the other axis

I hope that helps  ;)
« Last Edit: September 17, 2008, 08:46:09 pm by loadman »

csa3d

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 872
  • Last login:March 07, 2011, 08:16:35 am
  • Will game for food
    • Galaxian Mame Conversion
Re: Feature Request: Using Z-Axis to scroll down gamelist?
« Reply #4 on: September 17, 2008, 09:52:06 pm »
so yeah, that makes sense that there are 2 mice, and that code affects all attached mice.

lets take this scenario: 
most modern mice come w. 3 axis - X<Y<Z(scrollwheel)
what if scrolling a text list was given a third option, the zaxis?  choosing z would still affect all connected mice.  here's where that gets good... the trackball (mouse1) only is connected to x and y, while spinner (mouse2) is on the z axis. Effectively, both connected mice "marinate as one", using shared code, collectively having the function as a 3 axis mouse!

thoughts on this?  is it hard to add z functionality into that screenshot codebase?   :notworthy:

-csa

loadman

  • Moderator
  • Trade Count: (+3)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 4306
  • Last login:May 26, 2024, 05:14:32 am
  • Cocktail Cab owner and MaLa FE developer
    • MaLa
Re: Feature Request: Using Z-Axis to scroll down gamelist?
« Reply #5 on: September 17, 2008, 10:49:10 pm »
Ahh might be worth pursuing.

Z

You know you put 'Z' in your previous posts but I didn't pick up on it  :banghead:

I will investigate  ;)