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Author Topic: A CP wiring order question  (Read 1947 times)

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danh32

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A CP wiring order question
« on: August 13, 2008, 01:20:16 am »
Hello everyone.  I'm new to the board, and have finally taken the leap and started building my first arcade cabinet.  I have gotten the cabinet structure built/sanded/painted, the CP completely drilled and assembled (not yet wired), and just have a simple question: what order do most people wire their player's controls?  I am using an Ipac2, and have six buttons per player layed out in the standard 2 rows of 3 buttons pattern.

It would seem logical to wire my CP as such:

1 2 3
4 5 6

Is this the common configuration?  Is there a common configuration?  My friend noted that it would be nice when playing games with less than 6 buttons to have the buttons be the lower ones, so that they are easy to hit.  So the top and bottom rows of buttons would be switched ( and this configuration more closely resembles MAME's default keyboard controls of Left-Ctrl, Left-Alt, Spacebar being under Left-Shift, Z, and X).  I feel like I might just be overthinking it, as I can always reprogram the Ipac after the cab is built if I don't like it, but I'd rather just get it right the first time.  Thanks in advance.

                   --Daniel


ivwshane

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Re: A CP wiring order question
« Reply #1 on: August 13, 2008, 01:50:04 am »
Your first post and you are already half way done and no thread or pics about it:(



I think it's a matter of preference. For me mine will be like this:

  567
  234
1

Franco B

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Re: A CP wiring order question
« Reply #2 on: August 13, 2008, 01:55:51 am »
Welcome to the forum Daniel!

As Shane said, it is generally a matter of preference.

You will find many threads on this and similar subjects if you search for '123 456'

And yes, lets see those pics!  :)

cadmium

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Re: A CP wiring order question
« Reply #3 on: August 13, 2008, 12:28:02 pm »
Your first post and you are already half way done and no thread or pics about it:(



I think it's a matter of preference. For me mine will be like this:

  567
  234
1

I did mine just recently like this (I thought I might be the only one!). It seems most commercial sticks start in the uppers left, but I wanted to be able to rest my hand when playing 1-4 button games. So that's what made sense to me.

danh32

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Re: A CP wiring order question
« Reply #4 on: August 13, 2008, 02:34:40 pm »
Thanks for all the help.  I think I'll do

456
123

As for pics, my cab isn't near as fancy as anyone else's here, but I'll start a thread soon on the other board.

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Re: A CP wiring order question
« Reply #5 on: August 15, 2008, 12:46:27 am »
Mine is set to:
 
  1 2 3
  4 5 6
7

That way the Street fighter games work right out of the box.

Then I just reprogrammed all neo-geo games (global) in my ini file so that I don't have to do each individually.

7 4 5 6 = A B C D

I'm working on a tutorial on how to do this that is easy to understand... I've just been so busy lately I haven't had time to get it written.

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danh32

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Re: A CP wiring order question
« Reply #6 on: August 15, 2008, 12:59:48 am »
Mine is set to:
 
  1 2 3
  4 5 6
7

That way the Street fighter games work right out of the box.

Then I just reprogrammed all neo-geo games (global) in my ini file so that I don't have to do each individually.

7 4 5 6 = A B C D

I'm working on a tutorial on how to do this that is easy to understand... I've just been so busy lately I haven't had time to get it written.

~ DeLuSioNaL

I don't fully understand you.  You set your frontend's ini file for your neo-geo emulator to behave that way?  If so, what frontend\emulator are you using.  I'm running mameWAH and Fusion, but haven't gotten around to manually programming buttons for the neo-geo yet although I did peek at the Fusion's ini file (seemed a tad confusing).

I also didn't realize until this thread that the neo-geo has a seventh button per player.  It feels like a glaring omission on my cp now.  Is this a huge deal, or do only select games use it?  The computer inside my cab isn't the greatest, so I'm having to skip most advanced fighting games anyhow.

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Re: A CP wiring order question
« Reply #7 on: August 15, 2008, 08:27:51 am »
First off, he wasn't talking about a frontend INI, he was talking about MAME.

Second, you don't need seven buttons for Neo Geo. You only need four. The original layout of the Neo Geo style is mimicked by his use of

  4 5 6
7

The seventh button is only there to add the Neo Geo layout. It is not needed for all CPs.

Mine is actually backward. I have:

4 5 6
1 2 3
        7

danh32

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Re: A CP wiring order question
« Reply #8 on: August 15, 2008, 08:44:02 am »
First off, he wasn't talking about a frontend INI, he was talking about MAME.

Second, you don't need seven buttons for Neo Geo. You only need four. The original layout of the Neo Geo style is mimicked by his use of

  4 5 6
7

The seventh button is only there to add the Neo Geo layout. It is not needed for all CPs.

Mine is actually backward. I have:

4 5 6
1 2 3
        7

OK, that makes sense.  It's painfully obvious I've never owned or played a neogeo game, plus I made the mistake of confusing saying I was using Fusion for neogeo games.  That entire last post of mine was very poorly thought out.