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Author Topic: *** UPDATE *** HyperSpin 0.8.0.1 - HyperHQ - 0.5.0.3  (Read 39942 times)

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headkaze

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Re: New front end - HyperSpin - Open Beta Released
« Reply #80 on: August 28, 2008, 03:15:40 pm »
It would be the Flex compiler so my guess is Adobe will end up fixing it.

Dazz

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Re: New front end - HyperSpin - Open Beta Released
« Reply #81 on: August 28, 2008, 03:54:51 pm »
Just a question,  Does HyperTheme have the same problem?


To answer your question, Yes the same happens in HyperTheme.  As HK states below this is an Adobe issue with their compiler.



lettuce

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Re: New front end - HyperSpin - Open Beta Released
« Reply #82 on: September 03, 2008, 01:35:18 pm »
Can this be used on a vertical monitor?

Dazz

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Re: New front end - HyperSpin - Open Beta Released
« Reply #83 on: September 05, 2008, 10:55:36 am »
Can this be used on a vertical monitor?
Unfortunately it is Horizontal only at this time.  Vertical is under discussion.



Onji

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Re: New front end - HyperSpin - Open Beta Released
« Reply #84 on: September 05, 2008, 04:28:11 pm »
Awesome frontend guys, runs great. Thank you for the hard work going into this.  :applaud:

Dazz

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Re: New front end - HyperSpin - Open Beta Released
« Reply #85 on: September 05, 2008, 11:50:40 pm »
Over 200 themes created and still counting... The theme creators are turning out themes like mating rabbits.



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Re: New front end - HyperSpin - Open Beta Released
« Reply #86 on: September 06, 2008, 12:36:06 am »
Are there going to be theme packs to download or do we have to get all themes separately?
Old, but not obsolete.

retrometro

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Re: New front end - HyperSpin - Open Beta Released
« Reply #87 on: September 06, 2008, 02:11:46 am »
Are there going to be theme packs to download or do we have to get all themes separately?


I was just thinking about this.   even though a lot of the new themes are user/community created, i'd much rather have a terrible or so-so theme than not having one at all.   either way, i'd like to get all the themes and then only go back to substitute or delete  afterwards.


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http://www.youtube.com/view_play_list?p=0EE573E86D5A86E0
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joebells

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Re: New front end - HyperSpin - Open Beta Released
« Reply #88 on: September 06, 2008, 09:27:53 am »
Are there going to be theme packs to download or do we have to get all themes separately?


There's talk about it recently. I think it does make the most sense instead of going and individually downloading a bunch of individual themes.

Dazz

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Re: New front end - HyperSpin - Open Beta Released
« Reply #89 on: September 06, 2008, 01:58:59 pm »
I actually uploaded the artwork for all of the currently released MAME themes yesterday to alt.binaries.emulators.  File name is called HSThemes_090508 and is about 200mb without videos.



retrometro

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Re: New front end - HyperSpin - Open Beta Released
« Reply #90 on: September 06, 2008, 04:04:01 pm »
I haven't really kept up with the normal "workflow" for getting media and videos for themes....

is emumovies providing flv versions of the videos or are we supposed to convert them to flv ourselves?


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headkaze

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Re: New front end - HyperSpin - Open Beta Released
« Reply #91 on: September 06, 2008, 06:38:55 pm »
I haven't really kept up with the normal "workflow" for getting media and videos for themes....

is emumovies providing flv versions of the videos or are we supposed to convert them to flv ourselves?

Circo is converting all the videos over to flv

Dazz

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Re: New front end - HyperSpin - Open Beta Released
« Reply #92 on: September 12, 2008, 09:35:15 am »

HyperSpin 0.6.0.6

Fixed Zinc issue with adding period after romname

Fixed issue with spaces after romname which affects magic engine not launching games

Fixed genres causing black screen if main list wasnt called "All Games"

Fixed Zoom Out animation not starting animation from right coordinates.

Fixed chase animation, now can start from left or right side of screen. Default is left side.

Fixed where removing special artwork 1 or renaming it caused HS to lock up.

Fixed where if using a system with default artworks, then choosing a genre causes them to disappear.

Fixed No Wheel Images showing up with doing a game jump (jumping ahead x games)

Fixed where if on first game you hit left to get to a game then scroll down
about 10 games your games would be off by about 20 games and your themes wouldnt be on the right game.

Fixed sounds going away when navigating to themes with background music

Added feature to fade wheel out to an alpha of your choice when entering a theme.  In the wheel section for each emulator you can set alpha = 0 to make the wheel go invisible, .5 would be 50% transparency, 1 would be normal.

Added new vertical wheel style   [wheel] style = vertical

Added feature to remove background animations all together
Settings.ini     [Backgrounds]   Animated = true or false

Added feature to just turn off advanced background animations
Settings.ini     [Backgrounds]   UseAdvanced = true or false


You can either add the ini settings manually or you can download the full install and get the new ini files provided for you.


HyperLaunch

What HyperLaunch is:

HyperLaunch is a multi emu wrapper/launcher. 
HyperLaunch is an alternative to using HyperSpins built in launching methods.
HyperLaunch is open for anyone to edit.

Advantages of using HyperLaunch to launch your games.

*No need for special emu's for exiting.  HyperLaunch will close any emu with any key or key combo.

*Hide the launching of emu's.  No dosbox, no windows, popup screens, etc.

*Can hide the mouse cursor, taskbar, desktop, during emulator launch

*Helps get back to HyperSpin better when exiting an emu.

*No need for daphne bat files, run directly from HS with our xml.

*No need for zinc bat files with our xml.

*Launch NullDC (Dreamcast) without those pesky windows.

*Set 1 or 2 hotkeys to exit any emu.

*Can have multiple rom extensions to check when launching a game

*Everything is verified before launch, emupath, rompath, rom, daphne framefiles location, etc...  Gives useful error messages incase you have bad settings.

*Can use relative paths to help use HS from portable drives.

You must set hyperlaunch = true in your ini files.
HyperLaunch uses your ini files for HyperSpin.   You must place HyperLaunch.exe into your HyperSpin directory.

HyperLaunch reads these keys from your ini files:
path
rompath
exe
romextension

All other keys in your exe section are ignored.  It doesnt launch pc games yet but it will get that value from your ini's also on next release.


COMMAND LINE USAGE TO TEST HYPERLAUNCH:

HyperLaunch.exe   "System Name from Hyperspin"  "Rom Name"

Ex. 1        HyperLaunch.exe MAME mslug
Ex. 2        HyperLaunch.exe "Sega Dreamcast" "Some_iso.iso"

Use quotes if spaces in name.


So for MAME here is how mine is setup for mame

[exe info]
path = C:\HyperSpin\Emulators\MAME\
rompath = C:\HyperSpin\Emulators\MAME\roms\
userompath =
exe = mame.exe
romextension = zip
parameters =
pcgame =
pcgameextension =
winstate =
hyperlaunch = true


You can have mutiple rom extensions like this:

romextension = zip,bin,iso

I know this might seem complicated but its easy once you set up your first emu.  This is meant to give more control over launching games than what HyperSpin alone can provide.   You can always still use HyperSpins built in launching.

The source is included if you want to edit some settings, its a .ahk file. Which is an autohotkey script, to compile you need to download Autohotkey, once installed just right click the .ahk file and click compile, simple as that.



Dazz

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Here are a couple examples of the new wheel options:

Vertical wheel with alpha set at 100%.


Vertical wheel with alpha set at 50%.


Vertical wheel with alpha set at 15%.


Vertical wheel with alpha set at 0%.


Also, for those of you that tried HS using older CPU's that just displayed a black/blank screen.  We have a new .exe that I just tested and HyperSpin now works on older CPU's that do not have SSE2 processing.  If you had this issue and would like to help test this new .exe please stop by the HyperSpin site and check out the forums.



lettuce

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Will you implement a vertical orientation of this at some point??

Dazz

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Will you implement a vertical orientation of this at some point??
I'm not the developer, but I don't think he has vertical orientation planned.  It would require every theme to be rebuilt and this would be another major undertaking on top of what it takes to get themes now.  I'm not ruling it out, but I don't see it being done anytime soon.



bent98

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BTW I am working with Arzoo and BBB to make HS work with LED BLINKY. Look for full support in next HS release!

Banacek

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Re: New front end - HyperSpin - Open Beta Released
« Reply #97 on: September 17, 2008, 04:09:47 am »
It would be the Flex compiler so my guess is Adobe will end up fixing it.

I just got done testing a new beta of Hyperspin and it seems to be working great on my Athlon. So, a fix is in the works, for all us Athlon users.

Franco B

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Re: HyperSpin v0.6.0.6 - Released. Added Alpha and Vertical wheel options and m
« Reply #98 on: September 17, 2008, 07:51:36 am »
BTW I am working with Arzoo and BBB to make HS work with LED BLINKY. Look for full support in next HS release!

 :cheers:  :applaud:  :notworthy:  :applaud:  :cheers:

billpa

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Re: HyperSpin v0.6.0.6 - Released. Added Alpha and Vertical wheel options and m
« Reply #99 on: September 17, 2008, 10:02:57 am »
Yep...seems like the new release fixes the black screen bug Athlon users were encountering as well as add LED Blinky support. I don't have the gear to test it myself but users I know Bent got it working great. In fact, I believe this release also supports lighting of buttons based on controls used...not only just when playing the game but also when selecting it on the wheel. So essentially it will change every time you select a new game on the wheel (at least for emulators like MAME where controls change).

We also have 250+ MAME themes completed as well as default themes for Neo Geo, Neo Geo Pocket Color, NES, N64, Daphne, a few others I think. We are also working on a complete default theme for Sega Master System and 32X. They should be done in a week or two.

Most of these are all complete and the video sets are available through emumovies. These default themes are designed really well...ie visually interesting. A couple are complete with the exception of a new video set. These are all in the works. Circo is doing a tremendous job with the movies. You should see how nice the Daphne set came out. No more washed out colors and irregular black bars on the side.

Currently there are a couple of dozen users creating some great MAME themes and are also branching out into other areas. Since HyperLaunch has been released, some people have played around with HS themes for viewing movies. Essentially a theme for each movie...video preview is the trailer...HS launches (i believe) VLC full screen to watch movie. When you exit the movie, it goes back to HS.

There are also new options for wheel styles, a way to ghost back surrounding wheel images, a function to turn off more advanced background transitions (or background transitions alltogether) for slower computers that might lag on particular effects, and a way to filter the xml for your game database so only the games that you have themes installed will appear on the list.

Tons of new stuff...lots and lots of improvements since initial public release!

bent98

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Led blinky support is going well. Hopefully by the end of the week we will have full functionality with a BIG THANKS to Arzoo. Also  more fantastic news, Bill plans on adding full U360 support. If anyone has a U360 joystick, Mame setup and Hyperspin installed please head over to the HS Chat and let Billy know.

There are also plans to add support for pre and post commands to allow mounting and unmounting of D-tools to run emulators like Sega Saturn and PCE CD cue files.

Hyperspin is really starting to take shape and offer the same support as many more established FE out there.

With this being said if anyone who knows thier way around Photoshop can help with Theme creation or even more importantly Wheel graphics it will help mature this amazing FE quicker. Once full wheel art sets for each system are completed this can offer the ability to run all your favorites arcade and console emulators.

Please head over to hyperspin-fe.com to help out.

 

« Last Edit: September 17, 2008, 10:37:53 pm by bent98 »

arzoo

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Led blinky support is going well. Hopefully by the end of the week we will have full functionality with a BIG THANKS to Arzoo. Also  more fantastic news, Bill plans on adding full U360 support. If anyone has a U360 joystick, Mame setup and Hyperspin installed please head over to the HS Chat and let Billy know.

LEDBlinky can also auto map the u360 based on the selected game and return to a FE map (like 4-way) when not playing a game.
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DaveMMR

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Led blinky support is going well. Hopefully by the end of the week we will have full functionality with a BIG THANKS to Arzoo. Also  more fantastic news, Bill plans on adding full U360 support.

Woo-Hoo!   :applaud: :notworthy:

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So I will try out some of these new EXE's and settings to see if my

P4 1.7 with 2gb ram  and  a AGP 4x   5200FX Nvidia will be able to run it.

I love the front end but my current computer (above) for EMU's can not run it at full speed.

Anyone else try the other exe files available ????
Ms. Pacman Original Cocktail with Non destructive mod to Groovy Arcade Linux with All 4way Vertical Cocktail capable 2 button or less games.


Neo Geo MVS Mame Cab Running Hyperspin, 25" Nanao Arcade Monitor, Mini-pac, ATI Radeon HD 4850 (ATOM-15), IL 8 Way Euro-Sticks from Paradise Arcade, Win XP 64bit, and tons of other junk.


jtslade

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Led blinky support is going well. Hopefully by the end of the week we will have full functionality with a BIG THANKS to Arzoo. Also  more fantastic news, Bill plans on adding full U360 support. If anyone has a U360 joystick, Mame setup and Hyperspin installed please head over to the HS Chat and let Billy know.

LEDBlinky can also auto map the u360 based on the selected game and return to a FE map (like 4-way) when not playing a game.




Could a LED Blinky run a say a LED display from one of these

http://www.lc-led.com/Catalog/department/36/category/50/10



To make it look just like the coin credit LED found on an original MVS neo geo cab??



Ms. Pacman Original Cocktail with Non destructive mod to Groovy Arcade Linux with All 4way Vertical Cocktail capable 2 button or less games.


Neo Geo MVS Mame Cab Running Hyperspin, 25" Nanao Arcade Monitor, Mini-pac, ATI Radeon HD 4850 (ATOM-15), IL 8 Way Euro-Sticks from Paradise Arcade, Win XP 64bit, and tons of other junk.


Dazz

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Updated today:

32X wheel and default theme available for download.


32X Boxart has been touched up and is available in our downloads section.


Movie themes!



billpa

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Re: HyperSpin v0.6.0.6 - Released. Added Alpha and Vertical wheel options and m
« Reply #106 on: September 18, 2008, 10:21:46 pm »
So I will try out some of these new EXE's and settings to see if my

P4 1.7 with 2gb ram  and  a AGP 4x   5200FX Nvidia will be able to run it.

I love the front end but my current computer (above) for EMU's can not run it at full speed.

Anyone else try the other exe files available ????

You are better off registering at the site (if you havent yet) and posting the question. In the meantime you can PM me with questions here or on hyperspin-fe.com. There are a couple of things you can try to get it to run better.

divemaster127

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Any ideas when the HyperSpin_0.6.0.6 torrent will be ready
dm
I carry both ultimarc & happ items, all brand new & I ship from the united states. My online store is ARCADEEMULATOR.NET, pm if I can help in anyway.

Dazz

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Any ideas when the HyperSpin_0.6.0.6 torrent will be ready
dm
It is being worked on, but more than likely it will be 0.6.0.8 when it is released.  This new version adds support for LEDBlinky and a couple other fixes and additions.



arzoo

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Could a LED Blinky run a say a LED display from one of these

http://www.lc-led.com/Catalog/department/36/category/50/10



To make it look just like the coin credit LED found on an original MVS neo geo cab??

I'm sure that the software could be modified to drive that display, but the real issue is there's no way to keep an accurate credit count.
Robots will kill you.



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RetroBorg

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LED Blinky support will be cool.
« Last Edit: September 26, 2008, 10:33:46 pm by RetroBorg »

Havok

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Sorry if this is already addressed somewhere, but does HS has a search function?

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Sorry if this is already addressed somewhere, but does HS has a search function?
How does one search when there is no keyboard or hard to access (admin only)?  If you have favorites lists and quicker navigation (ala Maximus) there is no need for a search.



Havok

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Well, in AtomicFE it is simple. You press a pre-defined button. In my case, it is the Player 2 button, and then an alphanumeric keyboard pops up. You use the joystick to move the selection to the letter you want, and in my case, press Player 1 button to select. When you have entered enough characters to search by, select the filter option you want, and press the Player 1 button to select. Atomic generates a new list based on the search parameters you entered.

When you've got an All Games list with 7,000 plus entries, I want a search function to find a game. I think it is especially cool when people come over, and you ask them what they want to play, do a search, and Bam! you're playing. I do have other lists based on my favorite games and what works with what hot swappable panel I have installed at the moment, but it's also nice to be able to quickly access a game that is not on any of your pre-defined lists.

Who needs a keyboard? And navigation gets old quick when you have to go through 7,000 games and growing game lists...

Perhaps a feature request, then? Because there is a need for a search.

RetroBorg

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Do yourself a favour and check out Bill's Sega Model 2 Theme Pack:

http://www.hyperspin-fe.com/forum/showthread.php?p=8379#
« Last Edit: September 28, 2008, 05:25:27 pm by RetroBorg »

Banacek

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Do yourself a favour and check out Bill's Sega Model 2 Theme Pack:

http://www.hyperspin-fe.com/forum/showthread.php?p=8379#

Downloading one theme at a time is a bit ridiculous, especially with the 3 minute wait. Hopefully they release a newer torrent soon, or at least an updated theme torrent...

bent98

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Do yourself a favour and check out Bill's Sega Model 2 Theme Pack:

http://www.hyperspin-fe.com/forum/showthread.php?p=8379#

Downloading one theme at a time is a bit ridiculous, especially with the 3 minute wait. Hopefully they release a newer torrent soon, or at least an updated theme torrent...
Well then donate for a gold membership and you dont have to wait.

It took alot more then 3 minutes to make each theme.

mountain

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Well then donate for a gold membership and you dont have to wait.

It took alot more then 3 minutes to make each theme.


 :cheers: :applaud:

RetroBorg

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It took alot more then 3 minutes to make each theme.

My photoshop skills weren't the best when I started making themes for HyperSpin, I reckon my Xevious theme took me at least 3 days to make, I guess my latest one "Star Wars" only took me about an hour but I still need to clean up few images before it's complete.

I don't think 3 minutes is too long to wait in between downloads.

bent98

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I hope more talented people who have photoshop skill can help the cause.