New HyperSpin release tonight!
BadBoyBill has been hard at work over the past while... Tonight marks a major milestone for the HyperSpin Front End. This release should have a little bit for everyone. If you haven't checked out HyperSpin in a while, then this is the version that you want!
Below is a look at the release notes for release 0.8.0.0. Obviously a lot has changed and the New HS isnt compatible with your old installs fully and there are lots of new settings. Rather than do an audit on your existing settings its best to just install the new HS from scratch and move over the appropriate boxart, themes and wheel images from your old install over. When moving over folders of artwork:
DO NOT copy over your default.png files. They are moved around in the new release and can mess up the themes in the new install.
DO NOT copy over your settings files, HS comes with new ones, you must reset your paths.
DO NOT copy overwrite the new databases in the new build.
Sorry for the trouble on that, but the new install is put together pretty good to get you mostly back to where you were if not further along than where you were before.
There are several surprises in the release so have fun playing and hopefully we got alot of the bugs squashed and feature requests fulfilled.
Thanks for everyone's support and patience and to all the donaters and theme creators for supporting the free HyperSpin project, the donations have really encouraged me to keep working hard.
I will post back here when the download is ready.HyperSpin 0.8.0.0Added
Analog joystick/Ultrastik support. Added
Trackball and Spinner supportAdded
Option to display text on wheel with images, set strokes, gradients, font, shadows etc.Added
Option to position the vertical wheel style, left, center, or rightAdded
Options to adjust wheel speeds on a per emu basis.Added
Separate Player 1 and 2 start and exit optionsAdded
Option to have a key delay when turning the wheel, for a quick pause after first turn in case the wheel spins to fast for you.Added
Animated Special Artworks (swf support), animated joysticks and press/start animations. Includes examples.Added
Ability to disable exiting HS with the Exit key.Added
Sort list by name or descriptionAdded
Ability to remove stuff in parenthesis from rom descriptions from wheel text or the textfield.Added
Alphabetical game jump along with number of games jump support.Added
Games can now adopt parent videos and parent themes.Added
Can now have a default video overlay image for games without themes. Default.png in video folder.Added
Now can return to same system on main wheel when exiting subwheel instead of always going back to MAME.Added
Sub Menu default themes can now have default.xml file so themes can be made in HyperTheme. This makes it easier to share themes instead of giving instructions on what to change in the ini.Added
better installer, initial download is alot bigger but includes all the main themes and vids and some wheel sets. Installation should be easier now, only thing you need to setup is your emu paths, rom paths, and video paths. Everything else is just optional including themes since HS supports text now.Added
option to animate default themes out when holding up or down. The reason for this is that some default themes hide the wheel and don't animate out. So now you can optionally hide the theme when moving the wheel more than a few games. Added
Skip Intro Video option with a key press. Added
New Animation style "pixelate" - pixelate an image in, like in Super Mario WorldAdded
New Animation style "flip" - Image will flip in from random angle with a bend to it.Added
New Animation style "bounce random" bounce an images all around the floor(bottom of screen), see future pinball theme.Added
New Video style "tv" - Causes the video to animate in with a television static effect.Added
Hi Score support from HiToText
Attract mode not stopping on certain keys.Fixed
Default backgrounds not animating in when coming to default theme.Fixed
If using a custom video path then not pulling video overlays from media folder.Fixed
If using fade on video with overlay then the video wouldnt fade in, it would just appear.Fixed
Improved the way themes and default themes interact when navigating.Fixed
Improved the wheel to run a little more smoothly and fasterFixed
Themes only bug. Also loading with themes only is fast loading now, no slowdown. You should only ever need a full database now for your systems instead of theme only databases.Fixed
HyperHQ path output for LEDBlinky for paths with spaces.Fixed
Vertical wheel squishing wheel images on large wheel item.Fixed
Background bug, where swf backgrounds wouldnt remove, i.e, you can hear asteroids sounds on another theme or menu.Fixed
Bug when exiting during wheel jump locks HS.Fixed
HS doesn't pause when minimizing.Fixed
HS not pausing swf animations with nested movieclips, i.e, mr.do and nba jam, when losing focus.Fixed
If going to exit menu then coming back to HS, then HS cant pause when losing focus anymore.Fixed
HS would lockup in genre menu after a while. Fixed
2 errors in Neo Geo database. Other Additions
-Over 200 new wheel sounds to HS, including sets of sounds for NES, 32X.
-Normalized all HS wheel sounds.
-Included several system start sounds for various systems (Sounds that play when entering subwheel).
-Revamped several main menu themes, and included new themes for Dreamcast, Future Pinball and Model 2.
-All core systems now come with a basic default theme included with the installer. No more blank systems.
-Added PC Engine Theme to main menu, and full pc engine database with year, date, manufacturer.
-Included all joebells xml databases, new TG16 database and updated mame included database to 128.
-Fixed Atari 5200 database to reflect new no-intro naming instead of old.
-Added full Atari 5200 Cart Set and Wheel Image set, alot of redraw work.
-Added full TG16 Box Set and Wheel Image set.
-Included new medley videos for several main menu themes made by Emumovies.
-Exit menu animations are now faster.
-Added more adjustable settings in HyperHQ, including keyboard settings.
-Reduced the size of the main pinball wheel graphic, was to big.