Thanks Teknique, i know this is an issue widely discussed here (seen it before, search yielded little useful though.) I always liked the tilted design (aesthetically) i just wanted to hear from some people who had done it both ways, learn for experience (functionally).
one (crappy) player complaining how they would play better if they had that other button arrangement.
Honestly this hadn't crossed my mind but i definitely foresee it happening. Thanks for the heads up though.
On a side note- be sure to have your esc button shifted since it is so close to pause. Someone's sloppy fingers will press esc by mistake when going for pause.
I wondered if someone would notice that. Actually i plan to wire BOTH escape buttons on one loop so BOTH buttons have to be pressed to quit. goes back to that sore player syndrome again.
The New question at hand arises from the 7 vs 6 button layout. Currently the buttons will be labeled...
XYZ
ABCD
with ABCD serving the role of main buttons and BCD-XYZ being used in 6 button fighters. I figure this is intuitive. But player 3 and 4 buttons are labeled...
CDL
ABR
after the dreamcast 6 button fighter layout. (someone correct me if i have the L + R in the wrong place, I sold my dreamcast last summer and can't test for game compatibility.) Any suggestions on how to better label; or can Mala + NullDC (or an Ipac) load custom button configs for different DC games.
Thanks for all you help and opinions I really appreciate them.