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Author Topic: Two pushes to launch game?  (Read 3255 times)

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csa3d

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Two pushes to launch game?
« on: July 26, 2008, 08:53:47 pm »
I have my MALA setup so that the layout rotates with game selection for my rotating setup.  It seems though, that the first key press to launch a game does something to account for the previous rotation, but does not actually start until you press start again.  Can anyone confirm this?

-csa

NOP

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Re: Two pushes to launch game?
« Reply #1 on: July 26, 2008, 09:33:34 pm »
I think I've got the exact same issue.  Brought it up awhile ago, but no one else mentioned having it too, so thanks!  We can now start a support group. ;)

My setup:

Cocktail machine, vertical monitor, U360's connected to USB, all buttons connected through an Ipac.

Issue:
Rotating the list depending on which player moved the stick works great, but it took 2 button presses to start a game.
Upon returning from the game I had to move the joystick twice to get the list to scroll.  Starting a game always took two presses.

Disabling "use mapping (controller set detection...)" allows the list and stick to work properly, but of course then the list doesn't flip if the other user wants to take control.

It's like the 1st button press after returning from a game gets sent through the "list flip" process, and then gets eaten.  If the list didn't need to be flipped, the key isn't passed on, so I suspect mala isn't saving a variable as to which direction the list is in when launching/returning from a game.  (or something like that)



The solution I came up with was to use the button inputs on the U360s instead of the ipac.  It's an obvious choice for me anyway, since the u360's have more button inputs than I need, and I can free up an ipac, but at the time this was a PITA to rewire everything. 

-jeff!

csa3d

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Re: Two pushes to launch game?
« Reply #2 on: July 26, 2008, 10:23:08 pm »
hmm.. good to hear i'm not crazy, but i'm not sure rewiring will solve much here.  I'm using 2x 360s w/ a keywiz on a single player 6button layout.

-csa

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Re: Two pushes to launch game?
« Reply #3 on: July 27, 2008, 12:32:43 am »
Hi Guys,

NOP You bug report was noticed and put on my list some time back.

I have a coctail table and know what you mean  ;)

So it will get fixed.

The delay for this is .... I am nearly finished porting all the mala code so I can edit on Delphi 2007 (English) from Delphi 5 (German)

So with any luck all these small bug fixes will be done in a bunch after that

csa3d

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Re: Two pushes to launch game?
« Reply #4 on: January 08, 2009, 12:49:43 am »
I was wondering about the status of this bug.  It still seems prevalent in the 106j release as well.  For instance, If my screen and mala layout is in vertical mode (600x800) and I select a vertical game such as frogger, the first push rotates the game list on the side, the second push rotates the screen back to vertical and then launches the game.

Thanks for any info.

loadman

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Re: Two pushes to launch game?
« Reply #5 on: January 09, 2009, 05:08:13 pm »
I was wondering about the status of this bug.  It still seems prevalent in the 106j release as well.  For instance, If my screen and mala layout is in vertical mode (600x800) and I select a vertical game such as frogger, the first push rotates the game list on the side, the second push rotates the screen back to vertical and then launches the game.

Thanks for any info.

Yes, This is a known isssue on the list and is probably easy to fix.

...but I have been time poor of late  :(