I've saw you developed an arcade from scratch and incorporated 2 racing wheels.
Are they spin-forever ones or 360 degrees limited?
I'm looking for the device that would allow a steering wheel to spin forever while in the game it seems that the left or right button is pressed, to simulate the indyheat arcade car to make turns.
If you want a "spin-forever" wheel like the one you remember from the arcade, you're looking for a "360 degree" steering wheel.
- "270 degree" wheels use a potentiometer (analog) and have a limited range of motion.
- Spinners and 360 degree steering wheels are optical (mouse) devices and have an unlimited range of motion.
OP used
TT2 spinners.
- 2 GGG TurboTwist 2s with 7" Mini Racer wheels
Another spinner-with-removable-wheel option is the Ultimarc
SpinTrak and
Mini Steering Wheel.
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Three basic approaches to 360 degree wheel hardware:
1. Get one of the spinner-with-removable-wheel options listed above.
Pro: Easy to install.
Con: The 5-7" (125-175mm) wheels are much smaller than the ones you remember.
2. Get a full-size 360 degree wheel.
Pro: You can get the same wheel you remember.
Con: Usually more expensive and not as easy to install.
3. You can "roll-your-own" full-size wheel using either a spinner
or a rotary encoder (shown below) with an Arduino sketch/firmware that translates the quadrature waveforms into mouse commands like StefanBurger's
Illuminated Spinner firmware on an Arduino Pro Micro. (Firmware .hex file
here on Thingiverse)
You'll need a framework, shaft, and pillow bearings
or maybe a "lazy susan" bearing to keep the wheel from tilting and bending the spinner/optical encoder shaft.
Pro: Usually far less expensive than the other two approaches.
Con: Not as rugged as the arcade-style wheels. More design and planning is required.
Scott