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Author Topic: Konami GT uses 360deg wheel?  (Read 1331 times)

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Minwah

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Konami GT uses 360deg wheel?
« on: May 28, 2008, 05:51:44 am »
Can anyone confirm this? Controls.dat says so, and the control panel image at KLOV looks like it, but looking for confirmation.  Anyone remember playing it??

http://www.klov.com/game_detail.php?game_id=8346

u_rebelscum

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Re: Konami GT uses 360deg wheel?
« Reply #1 on: May 28, 2008, 04:33:16 pm »
[Thinking=out loud]
Looking at controls.dat info, it looks like mame used to use dial input type, but looking at current mame source now uses paddle type.  comments in the source includes, "// steering wheel, not exactly sure if DIAL works ok.", which hints the coder thought it should be dial.  Hmm, there are quite a few unknown dipswitches; could this be another GTMR-like game that can (dip)switch between different wheel types?  [/thinking]

Hardware confirmation needed. 
(But unless those dipswitches are also confirmed as not changing input types, one report on the wheel type won't be enough to be totally sure.)

edit: clarification about current mame.
« Last Edit: May 28, 2008, 04:35:19 pm by u_rebelscum »
Robin
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Minwah

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Re: Konami GT uses 360deg wheel?
« Reply #2 on: June 18, 2008, 08:18:59 am »
Yes, I agree with that.

This is a bit strange given the note in the source you mentioned:

Quote
0.113: Derrick Renaud set Konami GT and RF2 to proper PADDLE control and fixed mask.

I wonder what basis 'proper' was deduced from?


Edit: this seems to confirm it is indeed an optical (dial) game, and gives DIP info:

http://www.jammaboards.com/guides/Konami%20GT.txt

Might be worth trying to fix this one...
« Last Edit: June 18, 2008, 08:34:49 am by Minwah »