Since I'm are a BlitzMax developer, I have looked on this game, which was come with source code (I have NOT created this game. Hence I dedicated to get this game more arcade friendly and adding supporting dual U360 joysticks and such which was requested by some users, hence I created a unofficiel patch for the game (due the officiel got "banned" by MS).
Full version (no more download from other source first):http://www.spacefractal.com/files/Grid_Wars_2_-_5.4.12.zipHere is what I patched since the lastest official version of 5.04: - Press BOMB button to Start -> Press START button to Start.
 - 1 Key is used to start a new game (but other normal keys still works)
 - ESC quit the game directly, regardless where you are (it save settings as well).
 - TAB is the settings key instead of ESC.
 - Pause/Unpause using the P key only (all enemy and shots is removed from screen when paused).
 - Added a "
Dual Analog with 2 ports" as new control input method.
 - Bomb Button in "Dual Analog with 2 port" invoked by Space, Ctrl, Alt, C or the defined joy bomb button (new in 5.4.07).
 - Added "Move: Mouse - Aim: Joy" in Hybrid settings (new in 5.4.07).
 - Grid type can now been changed by P2 Start button (which in mame is the 2 key) (new in 5.4.08).
 - Sound FX Fixed for Vista (No more 1sec delay), which was not a bass error, but a freeaudio error which BlitzMax use as default driver (new in 5.4.09) 
 - BASS updated to newest version (but only use few of its functions) (new in 5.4.09).
 - Support costume mp3 tracks (10 tracks selected random each time you die (new in 5.4.09). 
 - Support for 32 joy buttons (new in 5.4.10).
 - Support for 8 joysticks
 (not tested, and not sure BlitzMax can handle it) (new in 5.4.10).
 - Second analog joystick is selectable in Dual Analog Mode (new in 5.4.10).
 - Port is now choiceable in Joypad Mode (new in 5.4.10).
 - Port 0 could not been used as shoot in dual u360 mode (bug fixed in 5.4.11).'
 - Bomb button do also now start the game on joystick (new in 5.4.12).
 - Bomb button on fire joystick port in dual mode also can been used now (new in 5.4.12).
Please notes: - ESCAPE is hardcoded to the ESCAPE key.
 - I have added a mp3 music track to the game and you can easy add your own.  The new mp3 music track, which play in-game as longs with the original music is composed by me in FL-Studio, so there is NO copyright issue about the mp3 track used.
