I think Namco was saying in general, 'gee-whiz!'. Scanlines - or, rather, blank lines - are the result of the number of traces the guns make on the screen. In this case, interlace. (Why they didn't make it progressive I don't recall if I read about somewhere, though after looking at some things, a guess is it was due to a combination of limitation of the monitor and (RF) signal transimission.) If you change one variable of the equation - say the vertical refresh, this changes the scan rate - you get the same resolution, hence the same visual result.
You might be thinking something like, 'well, in (say) 1280x1024 I can change the refresh from 60 to 75 to 85 and it's still the same resolution'. Of course it is. Windows automatically calculates the display mode and you'll notice in your monitor menu that the scan rate changed, also. Now it automatically fitting the screen depends on whether the mode conforms to a VESA mode or/and Windows and your video adapter and drivers can accommodate that with the mode in question.