Kick IS A SPINNER GAME.
It has a trackball shaped dial, but it only moves horizontally, so its officially
a horizontally mounted spinner.
Playing kick with a trackball will lead to inaccurate control results, because the
axis is spinning vertically at times, and not registering the horizontal. So, its
much better to use a hardware axis limited device, as intended by the games
designers.
I don't know what you're talking about when you say "inaccurate results". Sure, if you spin it vertically it won't do anything, but how is that relevant? You work the trackball just like you would work the original "roller" control. Yeah, a spinner can definitely be used, but it doesn't mimic the action of working the roller as well as a trackball does.

The issue is with accuracy. If you are trying to maintain a perfect smooth speed from left
to right.. but your hand moves a bit upwards during that roll, you will have lost moments
in time where that input should have sent left or right signals.
Instead of 10 left pulses left (in one second)... you might get 7 left pulses, and 5 up pulses that are meaningless. The issue is mechanical in nature. Those 2 lost pulses may be the reason why you couldnt reach the balloon in time.
The original didnt use a trackball. A "TRACKBALL" is a sphere that sits on 3 rollers and
can roll freely in any direction. The ORIGINAL used a ball that could only spin left to right.
It was pivoted - spinning on its SINGLE FIXED AXIS. It was a SPINNER.
A "SPINNER" is a device that spins on its SINGLE FIXED AXIS.
The only thing that makes Kicks control different is surface area. There is more surface area
for your hand to rest on than the typical spinner, and thus gives you a slightly different feel, and possibly more control via Friction "IF" that control is limited in single axis.
That extra control goes right out the window once there is vertical movement possible.
Also, see "Major Havok" Which also used a SPINNER. Another large wheel, SINGLE AXIS
spinner, mounted horizontally.
People who do not notice the slip in control accuracy are probably the kind of people that
dont really care for the game, or are not very serious. IE: Plays game for 2 min, gets stomped,
... then gives up cause they 'suck at games'... and moves onto the next.
(never ever progresses past a certain level in 15 yrs worth play)
Now, try playing Arkanoid with a Trackball -vs- Spinner. That game is even more sensitive
to missed pings. So much so, that each ball in play would probably last 50% less time in play
when using a trackball.
A very High res mouse can help to make up for poor controller feedback... but, it does not
change the fact that the control is flawed, and inferior to use of a spinner (which is
why the game installed a spinner in it)
What would be even more funny, would be to see you play a game of supersprint with a
trackball. I doubt you could make it thru the beginners track without
55 wall crashes.