Zelda II: The Adventure of Link for the NES.
I played it 2 nights ago and got decently far, the tunnels into death mountain hung me up. I gave it a rest and played again last night.
Was ALMOST to the hammer and got killed because the BATTLE SYSTEM IS HORRIBLE!!!
So I took an ACTUAL HAMMER and smashed the catridge right there. No lie. BROKE.
Here are the things that piss me off about this game.
1. There is a delay between the time you press attack and the time he thrusts. It is like he is winding up for a fast ball. This means that you have to press attack around 1/2 second before you would like to hit something. For a moving target this proves difficult. Escpecially because....
2. Enemies can thrust thier weapons and hit you from farther away than you can hit them. Just WHY

Who thought this was a good idea? You do not have a sword you have a little pocketknife but ALL the other enemies have a sword.
3. Life after death. Everyone who plays this game knows what I am about to say. No matter how far you are into the game, no matter how long it took you to get to the last dungeon.... once you die 3 times, the dreaded red screen with the demonic laughter shows on your TV and you may think you should hit continue. BUT..... when you hit continue you start at the very very very first screen of the entire game. The one with sleeping princess in the temple. If you want to get back to the dungeon you were in it will take you JUST AS LONG as the first time. I ended up using my life spell numerous times to avoid backtracking only to realize that I would need shield or jump or something so I would have to start going back to take on enemies to try to get more magic. But in the process, I put my man's life at risk totally negating the purpose of using the life spell in the first place.
After #3 happening to me 3 times in a row on the way to get the hammer, I got my own hammer and smashed the cartridge. It felt GREAT, I will NEVER play that game again and I honestly mean it now that I don't have the cart anymore.