Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: Z axis and Xmame  (Read 4444 times)

0 Members and 1 Guest are viewing this topic.

krisbee

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 42
  • Last login:May 27, 2015, 04:55:07 pm
Z axis and Xmame
« on: April 06, 2008, 11:03:20 am »
I just got a turbotwist2, and I have been able to get it to work on the x axis, but not the z axis.  My mouse also isn't recognized on the z-axis for the wheel in xmame.  Is there a setting I need to enable?  I tried setting by going to the Input (this game) section in the game and move it, but it just doesn't get recognized...


Arbee

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 50
  • Last login:December 20, 2023, 12:36:54 pm
Re: Z axis and Xmame
« Reply #1 on: April 23, 2008, 12:47:20 pm »
You might try SDLMAME unless you have a good reason to be using xmame.  Our joypad support is pretty nice as of latest.

krisbee

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 42
  • Last login:May 27, 2015, 04:55:07 pm
Re: Z axis and Xmame
« Reply #2 on: April 23, 2008, 05:25:18 pm »
I couldn't find an early version of it to compile (like 106 or 107)... I looked around the site, but the blog format is pretty tough to navigate when you need old stuff... any help would be greatly appreciated!

Arbee

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 50
  • Last login:December 20, 2023, 12:36:54 pm
Re: Z axis and Xmame
« Reply #3 on: April 23, 2008, 07:19:40 pm »
Why the early version in particular?  Early SDLMAMEs didn't have the good controller support we do now (much less OpenGL acceleration and all the other goodies).

krisbee

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 42
  • Last login:May 27, 2015, 04:55:07 pm
Re: Z axis and Xmame
« Reply #4 on: April 23, 2008, 07:37:17 pm »
I was hoping 106, so that way I wouldn't have to convert any artwork files I have... :)

I've tried AdvanceMame (I know not you...), and it had the same issue. 

Arbee

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 50
  • Last login:December 20, 2023, 12:36:54 pm
Re: Z axis and Xmame
« Reply #5 on: April 24, 2008, 03:24:53 pm »
You don't have to convert, you can just download Mr. Do's new-format beauties :)

Arbee

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 50
  • Last login:December 20, 2023, 12:36:54 pm
Re: Z axis and Xmame
« Reply #6 on: April 24, 2008, 03:25:33 pm »