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Author Topic: Cornchip's Revolver Arcade Project....Side art added.  (Read 33105 times)

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Pixelhugger

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Re: Cornchip's Arcade Project....Finished.
« Reply #40 on: February 05, 2007, 04:58:16 pm »
Oh, and check your PM regarding artwork.  :)
Project mega thread HERE

NickG

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Re: Cornchip's Arcade Project....Finished.
« Reply #41 on: February 10, 2007, 02:43:52 am »
Hello great cab.  I am planning to make my own translucent bat-style controllers and spinner knob as well.  Yours look nice, and I was wondering: did you cast them or turn/machine them?  Any other advice/thoughts on the matter?

danny_galaga

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Re: Cornchip's Arcade Project....Finished.
« Reply #42 on: February 10, 2007, 04:39:52 am »


ooh, rotating monitor. a man after my own heart...


ROUGHING UP THE SUSPECT SINCE 1981

danny_galaga

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Re: Cornchip's Arcade Project....Finished.
« Reply #43 on: February 10, 2007, 07:23:07 am »
If you ever need another window motor let me know. I have access to used ones quite often. 

Great looking project.

Xam

hehe. i was wondering what a Windows motor was!


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danny_galaga

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Re: Cornchip's Arcade Project....Finished.
« Reply #44 on: February 10, 2007, 07:35:26 am »

I stumbled across this myself the other day. I'd be able to plug this in to my app using the dll provided. Problem is I don't whether I want to spend the $200 for the card, stepper motor and gears and pulleys.


yeah, forget stepper motors, as cornchip says, its overkill. just use a dc motor. if you work out an auto-rotate function, all you will need is two different 'signals' - one for clockwise and one for anti clockwise. the signal doesnt even have to be timed or anything. just has to be one or the other. silver  and i were rambling about some sort of solution here at one stage:

http://forum.arcadecontrols.com/index.php?topic=32060.0
« Last Edit: February 10, 2007, 07:43:19 am by danny_galaga »


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Cornchip

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Re: Cornchip's Arcade Project....Finished.
« Reply #45 on: February 10, 2007, 10:59:26 am »
   The Bat-tops were turned from solid bar stock. I don't believe type of plastic can be 'cast' as I'm sure that it is a thermo plastic. You're better off just turning them. Just copy the dimensions off your original.


 Cornchip.
« Last Edit: July 26, 2008, 10:53:28 am by Cornchip »

NickG

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Re: Cornchip's Arcade Project....Finished.
« Reply #46 on: February 10, 2007, 03:05:05 pm »
Thanks!  Did you make the shaft, too?  The design looks effective.

Cornchip

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Re: Cornchip's Arcade Project....Finished.
« Reply #47 on: February 10, 2007, 08:02:45 pm »
Yup..I had to make the shaft as well. I machined it from 304 Stainless steel. This is a free machining type of stainless. Dimensions are also kept the same with exceptions for the ball thread and the extended shaft length below the cir clip.

 Cornchip.

 I just had a thought. The Happ's 360 is a 8way joystick. How does it fare to the Super. I'm finding the Super's fine for most games except Pacman etc. I'd consider the 360 because it will swap in place of a Super's base. I also think the shaft can be adapted to this style of LED treatment. Any constructive opinions on the 360?
« Last Edit: October 18, 2007, 11:05:49 pm by Cornchip »

leapinlew

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Re: Cornchip's Arcade Project....Finished.
« Reply #48 on: February 10, 2007, 08:29:15 pm »
The 360's about the same diagonals, have about the same throw, and they are a little stiffer. After using the 360's for a while, the supers feel pretty buttery. After using the supers for a while, the 360's feel stiff.

Hope this helped.  ???

Cornchip

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Re: Cornchip's Arcade Project....Finished.
« Reply #49 on: February 11, 2007, 10:16:52 am »
    I got to thinking and I missed something very obvious here. Trying to play a 4 way game with the 8 way bushing end is the problem. I flipped it to 4 way and it made a huge difference. Don't see how I missed that.   ;D

Cornchip.

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Re: Cornchip's Arcade Project....Finished.
« Reply #50 on: February 12, 2007, 10:17:39 am »
4 - Limit switches for horizontal/vertical orientation.
 

Can you give me some more info about what type of limit switch you used, where you got it, model info, etc.  I'm brewing up an lcd rotating project as well, and am curious to learn more about this issue, as that seems to be the biggest unknown at this point.

Thanks!
-csa

Cornchip

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Re: Cornchip's Arcade Project....Finished.
« Reply #51 on: February 12, 2007, 05:26:41 pm »
Don't get hung up on the exact model of limit switch. You might not ever find the same thing twice. What you want to know is more about the type. It is an industrial 'plunger' limit switch. It has a snap type switch much like the push button's we all use. Mine just happened to have a roller (doesn't matter)....but more importantly has a fair bit of travel (3/16"). The switch opens during the first 1/16th of travel....the rest is just travel. Something to note here as well...rotating objects have momentum. After the switch cuts power to the motor, the assembly will not stop instantly.It will decelerate. Go to fast as you approach the limit and you will quickly use up that 3/16th of travel (crash!). A geared slower approach will assure you of that.

  I bought my limits off Ebay. Here's an example I found just now. These will handle more power than you have to throw at them.

http://cgi.ebay.com/6-HONEYWELL-MICRO-SWITCH-ROLLER-PLUNGERS-BZE6-2RQ8_W0QQitemZ330087501429QQihZ014QQcategoryZ55833QQrdZ1QQcmdZViewItem?hash=item330087501429

Cornchip.
« Last Edit: February 12, 2007, 05:38:52 pm by Cornchip »

JoeB

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Re: Cornchip's Arcade Project....Finished.
« Reply #52 on: February 14, 2007, 01:16:26 am »
Are you using Mame32FX in order for it to auto-rotate the display?  You can accomplish the same thing with MAMEWAH.  It wouldn't be that difficult to write a utility that detects the orientation of the ROM and then send a signal to start the rotation.  MAMEWAH can be used as a front end to tie it all together.

Best part, it will work with any emulator (MAME, Daphne, and even PC games!)

Cornchip

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Re: Cornchip's Arcade Project....Finished.
« Reply #53 on: February 14, 2007, 11:18:21 am »
No...there's no magic auto-rotate when a vertical game is launched. Mame32FX (and standard Mame32) has a 'Default Game Options'. Under 'Display' I set 'Rotation' to 'Auto Clockwise'. After a vertical game is launched the display has to be manually rotated from the key switch below the console. No magic here. I hear you though...launch a vertical game and automate the whole process.

 Why I bother with Mame32FX for the time being is I honestly don't have a clue what 'command' I would have to add to the standard command line version to accomplish what I need. A frontend is in the works in the near future. I'll cross that hurdle when I get to it.

 Another plus for FX I like over standard Mame32....after a game is launched for the first time....there is no 'nag' screen after that. Also the hi-score feature works (most of the time). The source for Mame32FX is downloadable. With that I believe you can recompile a command line version that would be compatible with a frontend (my eventual goal). Hopefully that's what you were asking.

 Cornchip.

Cornchip

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Re: Cornchip's Arcade Project....Finished.
« Reply #54 on: February 26, 2007, 08:57:38 pm »
  Thought I'd do an update and mention a cool audio gadget that I added. This gadget was intended for the motor cycle rider who needed a way to control up to 3 audio sources (ear phone jacks) and vary the volume. The item is called the Ampli-Rider ( http://www.electric-avenues.com/amplirider.html) and cost $60 CDN plus shipping. The unit needs 12VDC-13.8VDC and allows the remote mounting of the volume knob (I made a plate to match the rest of the cabinet).

 This has allowed me to combine the PC jack and the Dreamcast jack into and control the volume on both with one knob. I should mention that the PC speakers I have are not 'hackable' as to remove the knob. Works great.

 Cornchip.   ;)


Cornchip

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Re: Cornchip's Arcade Project....Finished.
« Reply #55 on: March 22, 2007, 11:27:44 pm »
   Thought I'd do an update to show what Pixelhugger's been up to when not working on his own project. These are currently out for printing at Mamemarquee.com. I can't wait to see the finished product. Thanks Pixel!

 Cornchip.

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Re: Cornchip's Arcade Project....Finished.
« Reply #56 on: March 23, 2007, 01:17:44 am »


Wow. I heard this guy is good but dang...That is awesome. Congrats! Now to get him to do something for me.

Carved Signs, Custom Gameroom Signs, and Arcade Game Decor and now CNC MACHINES by Melissa Jones

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Re: Cornchip's Arcade Project....Finished.
« Reply #57 on: March 29, 2007, 03:56:30 pm »

Wow.   :applaud: :applaud:  Can't wait to see it with the new Graphics applied.

Now, about spelling Knievel's name correctly ...  ;)

javeryh

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Re: Cornchip's Arcade Project....Finished.
« Reply #58 on: March 29, 2007, 04:04:49 pm »
Wow.   :applaud: :applaud:  Can't wait to see it with the new Graphics applied.

I totally agree. WOW!!!   :notworthy:  Amazing work - this will give your cab a great finishing touch.

Cornchip

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Re: Cornchip's Arcade Project....Finished.
« Reply #59 on: March 29, 2007, 08:17:42 pm »
  Oh no...I've been spelling his name wrong throughout this entire post.  :laugh2:

 Cornchip.

Cornchip

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Re: Cornchip's Arcade Project....Finished.
« Reply #60 on: April 13, 2007, 08:14:26 pm »
  My graphics showed up today. I quickly mounted all the pieces and took some shots. The end product is simply amazing. Thanks go out to both Mitch and Scott for there help, great work by both.  :D

 Cornchip.

Pixelhugger

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Re: Cornchip's Revolver Arcade Project....Side art added.
« Reply #61 on: April 13, 2007, 08:25:50 pm »
HOLY FREAKIN CRAP!!!

I sure lucked out on the blue t-moulding match! Damn Cornchip that looks spectacular. The printing I mean. And the overall effect of "branding" the game. Really looks like a production game. I had toyed with some Photoshop mockups after the art was done, but I'm really glad I didn't post anything 'cause they looked NOTHING like this stuff you just posted. WOW. Just wow. Mamemarquees just knocks it outta the park every time. Guaranteed if that'd been anyone else printing the oranges would've gone brown and the blues magenta.
Project mega thread HERE

Chris G

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Re: Cornchip's Revolver Arcade Project....Side art added.
« Reply #62 on: April 13, 2007, 09:00:05 pm »
Shwiiiiiiing!!!  Beautiful.  Really like the colors.

 :cheers:
Chris

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Re: Cornchip's Revolver Arcade Project....Side art added.
« Reply #63 on: April 13, 2007, 09:00:51 pm »
Guys that is some sweet artwork now that it is mounted on the cab.  PH you couldn't have done a better job matching the colors unless you were live on site.  The T-Molding and artwork look like they were made for each other. :cheers:

TTFN
Kaytrim

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Re: Cornchip's Revolver Arcade Project....Side art added.
« Reply #64 on: April 14, 2007, 09:04:38 am »
Wow that looks great. The matching of the t-molding is really fortunate yes.

What's with the chips commercials in the pictures?
This signature is intentionally left blank

Cornchip

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Re: Cornchip's Revolver Arcade Project....Side art added.
« Reply #65 on: April 14, 2007, 06:16:40 pm »
   Frito's brand Cornchips are a fav of mine. Kinda goes with the user name. Just something I do here and on other forums.  ;)

 Cornchip.

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Re: Cornchip's Revolver Arcade Project....Side art added.
« Reply #66 on: April 14, 2007, 06:23:41 pm »
This is one of my favorite cabs.  The artwork ties everything together perfectly.  Well done.   :applaud:

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Re: Cornchip's Revolver Arcade Project....Side art added.
« Reply #67 on: April 14, 2007, 08:43:04 pm »
Nice job guys, very professional looking.

I'm getting a bit of a western vibe off the corner gears on the marquee...kinda look like wagon wheels. :)

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Re: Cornchip's Revolver Arcade Project....Side art added.
« Reply #68 on: April 14, 2007, 11:15:36 pm »
<expensive but cool idea>

Hey Cornchip, I don't know if you play poker or not, but that sideart with a slight modification to put the word completely in the circle would make some kick ass custom poker chips.  I have no idea where you could get them made but I'm sure you could, and I'm sure they would cost an arm and a leg.

</expensive but cool idea>

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Re: Cornchip's Revolver Arcade Project....Side art added.
« Reply #69 on: March 02, 2008, 08:54:13 am »
Sorry to bring this post out again, but with all the rotating monitor projects going on right now, I thought it would be a good idea to offer this one up for review.
Great job Cornchip! I love the lighted spinner and bat handles.. got me to thinking about other adventures now.
Hats off to the master!  :notworthy: :notworthy:

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Re: Cornchip's Revolver Arcade Project....Side art added.
« Reply #70 on: March 02, 2008, 07:44:07 pm »
Sorry to bring this post out again, but with all the rotating monitor projects going on right now, I thought it would be a good idea to offer this one up for review.
Great job Cornchip! I love the lighted spinner and bat handles.. got me to thinking about other adventures now.
Hats off to the master!  :notworthy: :notworthy:

Hats off to the master! YES  :applaud::hissy: )

Sorry? Sorry???

Not worthy? You? Not. Me. Yes. Very much.

Cornchip's - working solution - is an awesome example that just needs to be seen, read and appreciated!

Still, come on :)

DaOld Man, keep on documenting. You're really on to something awesome!  :cheers:

(Still hunting for suitable sprockets.. to fine tune the semi...)


Cornchip

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Re: Cornchip's Revolver Arcade Project.... (gone....but not forgotten)
« Reply #71 on: March 03, 2008, 05:48:58 pm »
    My thread came back to life. Thanks for the kind words guys.

      Little has changed since last April with this cabinet. I have been looking to further explore a little front end automation using Mala and DaOldman's printer port inputs. I just need to get to it (I'm a bit lazy....I apologize!). It's not like it's a big task either.   :P

                   Something else.....I'm removing a Happs Super from the panel to be replaced with a U360. From what I can tell so far, the 360 is a much more precise stick and a nice step up from the Super. I'll post pic's when I have it mounted up and get a little play time on it. It's going to be sick.   ;)

 Cornchip.
« Last Edit: March 03, 2008, 05:51:28 pm by Cornchip »

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Re: Cornchip's Revolver Arcade Project....Side art added.
« Reply #72 on: March 03, 2008, 07:02:08 pm »
Psycotech: Thanks for the kind words, I am still working on my project, it's just the several hours I've been putting in at the job that pays me is very demanding, and the weather has been rather nasty. But I am still preparing for my project mentally.
I think my next step is to cut some circles out of MDF. More on that adventure later..

Cornchip: I'm the one that invented lazy (or was that the internet, no wait, Al Gore did that.)
Anyway, no sweat.
I was thinking about purchasing one of those U360s, you say you like it?
How is it for the 4 way games?

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Re: Cornchip's Revolver Arcade Project....Side art added.
« Reply #73 on: March 03, 2008, 07:44:08 pm »
   Nice try....I have first dibs on lazy. It's mine.   :laugh:

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Re: Cornchip's Revolver Arcade Project....Side art added.
« Reply #74 on: March 03, 2008, 09:00:06 pm »
I like this a Cab a lot, there's just something about it.