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Author Topic: Tutorial on stitching mult-part scans together  (Read 2456 times)

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ChadTower

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Tutorial on stitching mult-part scans together
« on: February 13, 2008, 04:27:31 pm »

I poked around today looking for one and came across this.  Perfect for sideart or a playfield.

patrickl

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Re: Tutorial on stitching mult-part scans together
« Reply #1 on: February 13, 2008, 07:33:19 pm »
Why doesn't he simply use the Photoshop stitching tool? At the very least create the layers with it.
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Level42

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Re: Tutorial on stitching mult-part scans together
« Reply #2 on: February 16, 2008, 05:46:46 am »
Zorg has a really nice tutorial about all this somewhere, but it's in French :D

mybrainhurtz

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ChadTower

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Re: Tutorial on stitching mult-part scans together
« Reply #4 on: February 18, 2008, 10:10:42 am »
Zorg has a really nice tutorial about all this somewhere, but it's in French :D

Doesn't bother me.  I'll see if I can find it.

zorg

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« Last Edit: February 18, 2008, 12:06:49 pm by zorg »
I'm on the planning stage

lcddream

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Re: Tutorial on stitching mult-part scans together
« Reply #6 on: February 18, 2008, 12:35:13 pm »
Using the "difference" blending mode in photoshop really helps in lining two separate images up properly.

ChadTower

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Re: Tutorial on stitching mult-part scans together
« Reply #7 on: February 18, 2008, 02:48:51 pm »
Using the "difference" blending mode in photoshop really helps in lining two separate images up properly.


Is that all that different from manually managing opacity as you line layers up?  I am not familiar with that action in Photoshop.

lcddream

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Re: Tutorial on stitching mult-part scans together
« Reply #8 on: February 18, 2008, 06:26:58 pm »
when you use difference on two overlapping layers anything that is not the same(different) will show up as a mix of white and black shapes, when it is perfectly lined up the area overlap will be a black stripe.

not too much different from opacity, might make it easier to get it exact though, or make it easier to spot incongruities in the two scans...

edit: found an example

http://www.graphics.com/modules.php?name=Sections&op=viewarticle&artid=377

« Last Edit: February 18, 2008, 06:37:52 pm by lcddream »

ChadTower

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Re: Tutorial on stitching mult-part scans together
« Reply #9 on: February 19, 2008, 09:10:37 am »

Oh nice.  The rotating bit is the part I fear most - obviously you don't want to rotate many times.

lcddream

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Re: Tutorial on stitching mult-part scans together
« Reply #10 on: February 19, 2008, 10:18:06 am »
if you are scanning then i imagine rotating wouldn't be too much of a factor, and it could just be rescanned.

ChadTower

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Re: Tutorial on stitching mult-part scans together
« Reply #11 on: February 19, 2008, 10:21:03 am »
if you are scanning then i imagine rotating wouldn't be too much of a factor, and it could just be rescanned.

Yeah.  I figure the odds of getting every image of a full playfield lined up perfectly are pretty low.  There will end up being a little bit of rotation no matter what.