How fast are you guys firing!?! You know you can take it a bit easier and plan your shots too?

I've got both of the issues resolved now. (the .ini reverse and the tank angle max) I was hoping to just zip up a patch here, but it's just over the filesize limit for a zip. If either of these issues are affecting you, send me a PM with your email address, and I can send you the update as an attachment. Otherwise, just wait for the next full release where these (and other) things will be taken care of.
Some questions I can think of...
Is this any fun? If not, what do you dislike?
How are the controls?
- Speed of tanks
- Speed of turning
- Rate of fire
- Speed of shots in air
- How easy/hard to hit target?
Absolute direction vs. RC style
I had a co-worker try it out today, and he said he enjoyed it, but was really frustrated by the controls. He wanted to be able to push up/down/left/right to move in that direction, instead of the rotate and accelerate method I use now. Personally, I like the RC style controls, but I also have a lot of experience with RC cars, planes, and helis. Orientation is not a problem for me, but I can see how some people would get confused when the tank is moving towards them for example.
Do we need a limiter on firing speed? I originally thought it would be needed, but now I'm not sure. Repeatedly smashing the fire button doesn't really get you anywhere, and if you get against a wall it leaves you as an open target.
Camera Control.
- What do you think of the dynamic cam?
- does it get too close?
Gameplay
Would you like to see a match where you need to score a hit, resetting after each hit. (best of 3 or 5) Or would you rather have a health that declines slowly based on hits? (Even this could be done best of 3, like a fighting game)
That's all I can think of at the moment,... I'm sure there will be more later.