Hoping this is a simple question to answer, questions, but curious on functionality.
Assigning colors within colors.ini or LEDBlinkyControls.xml seems to be done using words (i.e. red, blue, green, purple, etc).
Is there a list of words that LEDBlinky will recognize anywhere? For example, I can't use words, "pink", "gray", "teal", but colors "green" OR "lime" work.
Even crazier, can RGB values be assigned within these files somehow? Maybe like color="RGB(255,0,0,1)".
Second question, I've come across some games that, oddly enough, alternate between players 1 and players 2, but the players still need to use their respective controls (example: player 2 uses player 2 controls, and player 1 uses player 1). Is there any sort of function built into LEDBlinky, which will turn on / off the controls based on who's turn it is? (I suppose the answer would be no, because that would involve LEDBlinky getting information fed back somehow from MAME). But was curious and thought I'd ask anyways.
If anyone knows where to find info on colors available, that'd be cool to see, pink, grey, would be cool to get. A better orange than "orange" would be cool too, "orange" looks more dark yellow. I know I'm not working with Phillips Hue here, but I have been able to mimic the colors needed through the LEDBlinky LED Mapper app before, just wish I could also assign them color names.
Cheers!