Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: Coin door mech question  (Read 1042 times)

0 Members and 1 Guest are viewing this topic.

rhoelsch

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 253
  • Last login:August 18, 2018, 08:13:16 pm
  • That...that thing's operational!
Coin door mech question
« on: May 06, 2003, 06:47:34 pm »
Ok, just picked up a 1985 Sega over/under door ($20, fair condition), with working mechs, and the following questions have arisen:

1.  Um,  the "push to reject" buttons I had always assumed that if you put a quarter in, you could reject it before you hit a start button to get your quarter back, like in a Coke machine.  Now after toying around with mine it seems to dislodge whatever coin happened to get "stuck" in the mech.  Is this correct?  (I never had to reject before!)

2.  Does anyone have a bisected view so I can see how the insides work?  I desperately need an easy way of getting it to accept any coin, but haven't figured it out yet...

3.  Was actually thinking of using x-mas lights for the door lights...but can I just get a LED that supports 5V (IPAC output) and run a ground thru there before it goes to my cp?

4.  Finally:  What's the magnet in the mech for?

Now witness the power of this FULLY OPERATIONAL Mame machine!

Druin

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 180
  • Last login:May 10, 2009, 02:30:37 am
  • I'm a llama!
Re:Coin door mech question
« Reply #1 on: May 06, 2003, 07:09:41 pm »
The coins fall through so you can't change your mind and retrieve them like the other types of mechs from vending equpiment.

Here is a Happ coin mech, with a button to click for an exploded assembly view

http://www.happcontrols.com/coindoors/42305000.htm

CitznFish

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 831
  • Last login:November 13, 2024, 01:18:45 am
  • www.subvertcity.com - Prof. Strength Slackwear
Re:Coin door mech question
« Reply #2 on: May 06, 2003, 08:42:35 pm »
i know nothing about coin mechs, but I wanna guess that the magnet is to stop slugs and other metal discs. Quarters will not stick to magnets
« Last Edit: May 06, 2003, 08:43:02 pm by CitznFish »

Brax

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1426
  • Last login:January 06, 2009, 09:03:48 am
  • Bring on the power tools!
Re:Coin door mech question
« Reply #3 on: May 06, 2003, 08:55:53 pm »
Neither will a stainless steel slug!
*grin*
If you build a frankenpanel, chances are I don't care for you as a person.