Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: Real Analog to simulate console controllers?  (Read 1445 times)

0 Members and 1 Guest are viewing this topic.

Otraotaku

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 899
  • Last login:May 17, 2025, 05:38:18 am
  • トラビス
Real Analog to simulate console controllers?
« on: August 19, 2007, 02:50:45 am »
Ive searched and searched and cant seem to come up with a Reasonable solution to get full analog control out of a gamecube/wii. is there someone out there who can shine down upon me and bring me good news.  :hissy:

northerngames

  • Trade Count: (+18)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2927
  • Last login:April 09, 2016, 04:18:51 pm
Re: Real Analog to simulate console controllers?
« Reply #1 on: August 19, 2007, 08:59:47 am »
maybe a happs 49 way but other then that it hs not been done yet.

Otraotaku

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 899
  • Last login:May 17, 2025, 05:38:18 am
  • トラビス
Re: Real Analog to simulate console controllers?
« Reply #2 on: August 19, 2007, 09:49:14 pm »
the guys over at quasimoto have a real analog set up going but i doubt they will sell me individual parts or the input interface they use -.-

http://www.quasimoto.com/quasicon.php

DarkBubble

  • Guest
  • Trade Count: (0)
Re: Real Analog to simulate console controllers?
« Reply #3 on: August 20, 2007, 10:55:24 am »
"Quasi" is right, as they're only quasi-useful.  Good luck being able to use buttons while workin' the sticks.

Otraotaku

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 899
  • Last login:May 17, 2025, 05:38:18 am
  • トラビス
Re: Real Analog to simulate console controllers?
« Reply #4 on: August 20, 2007, 09:49:22 pm »
"Quasi" is right, as they're only quasi-useful.  Good luck being able to use buttons while workin' the sticks.

Ive have read alot of great reviews, I dont think there would be a problem with the use of buttons while opeating the sticks, at 250$ for a 2 player CPO(i think i was quoted on?) its a bit pricey o.O

but even still, iid love to open one up and see how it ticks  :P


DarkBubble

  • Guest
  • Trade Count: (0)
Re: Real Analog to simulate console controllers?
« Reply #5 on: August 20, 2007, 10:01:43 pm »
Have you seen one in person?  I have.  First time I looked at it, I thought "Oh, awesome, big analog sticks!  Wait, how am I supposed to use the buttons in the middle of a firefight with that huge range of motion?"  They weren't very well thought out, especially if you're going to be playing any dual-analog games.  To hell with Crackberry-induced carpal-tunnel syndrome, the Quasi sticks will cripple your hands for life.

If you could get their setup cheap enough, it'd be almost worth removing the guts and pots from the setup and interfacing them to analog trigger sticks.  At least then, you could use the buttons.