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Author Topic: New Product: The UNREAL CoinDoor™ - GroovyGameGear  (Read 13403 times)

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javeryh

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Re: New Product: The UNREAL CoinDoor™ - GroovyGameGear
« Reply #40 on: August 21, 2007, 05:43:02 pm »
Just received my unreal coin door and two CDR buttons, slapped it on my cabinet, threw in some 5V wires from my computer and voila!!  Randy, you are the MAN!  Thought I'd share some pics.

Wow.  That looks really really great.

telengard

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Re: New Product: The UNREAL CoinDoor™ - GroovyGameGear
« Reply #41 on: August 21, 2007, 06:30:57 pm »
Gotta say, the idea is pure genius.  If only my mind worked that way.   :)    :hissy:

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Re: New Product: The UNREAL CoinDoor™ - GroovyGameGear
« Reply #42 on: August 21, 2007, 09:13:23 pm »
Reminds me of this:
http://forum.arcadecontrols.com/index.php?topic=70327.0

:)

I was going to link to that, but you beat me to it.

So does this door accept US quarters, or tokens, if tokens what size.

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Re: New Product: The UNREAL CoinDoor™ - GroovyGameGear
« Reply #43 on: August 21, 2007, 11:00:36 pm »

Wow! That does look great!  I just bought two of the "push for credit" buttons and they look really nice.  I was hoping to somehow swap them out with the real coin drops on my (non functional) coin door, but they are much narrower than the originals.   It would be great if you could make them almost identical to real coin drops so they could be interchangable on real coin doors!   ;D


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Re: New Product: The UNREAL CoinDoor™ - GroovyGameGear
« Reply #44 on: August 22, 2007, 10:45:51 am »
I wonder if you could get a plastic blown mould of a real coin door then put the sticker over it. That would give it more of a 3d look from angles.

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Re: New Product: The UNREAL CoinDoor™ - GroovyGameGear
« Reply #45 on: August 22, 2007, 10:52:58 am »
I wonder if you could get a plastic blown mould of a real coin door then put the sticker over it. That would give it more of a 3d look from angles.

That's what we were talking about earlier with the vacuum forming.  The tooling costs would certainly be many thousands of dollars.  With that kind of up-front costs, one would need to be quite sure they were going to sell a large number of units, and even then, it would take quite a while to get the investment back. 

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Re: New Product: The UNREAL CoinDoor™ - GroovyGameGear
« Reply #46 on: August 22, 2007, 10:58:45 am »
I wonder if you could get a plastic blown mould of a real coin door then put the sticker over it. That would give it more of a 3d look from angles.

That's what we were talking about earlier with the vacuum forming.  The tooling costs would certainly be many thousands of dollars.  With that kind of up-front costs, one would need to be quite sure they were going to sell a large number of units, and even then, it would take quite a while to get the investment back. 

RandyT

We used to have one of those machines at school. Have a friend currently at University? They usually have access to all this sort of gear anytime they want.

Also you could take it to a plastics company and get a bunch done. I can't imagine it being very expensive if you create the plaster mould of the coin door and everything. Pass on the expenses to the customer. This of course all depends on how expensive it is to do this. As long as it's alot cheaper than a real one and looks just as good :)

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Re: New Product: The UNREAL CoinDoor™ - GroovyGameGear
« Reply #47 on: August 22, 2007, 09:22:35 pm »
Someone over at KLOV pointed out that the copyright message is MUCH MUCH MUCH too large and sort of kills it.  Why have it on the front?  Couldn't you put it on back or perhaps make it a little larger at the bottom,  add the copyright but make it so it can easily be cut off?
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RandyT

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Re: New Product: The UNREAL CoinDoor™ - GroovyGameGear
« Reply #48 on: August 22, 2007, 10:31:58 pm »
Someone over at KLOV pointed out that the copyright message is MUCH MUCH MUCH too large and sort of kills it.  Why have it on the front?  Couldn't you put it on back or perhaps make it a little larger at the bottom,  add the copyright but make it so it can easily be cut off?

Quote from: Mattroid@KLOV
The green copyright info at the bottom sort of ruins it

Me thinks someone is blowing that statement out of proportion a bit :).  First of all, it's not green, and it shows up much more in the photo than it does on the decal itself.  I also happen to know that the individual commenting does not own one. 

The copyright statement is printed in a shade of gray just a little lighter than the surrounding area and you need to be within a few feet and be looking for it to even see that something is there.

Maybe  I should have put a big GroovyGameGear logo in that square in the middle like the arcade companies used to do with theirs. :)

RandyT
« Last Edit: August 22, 2007, 10:45:43 pm by RandyT »