Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: Simple, yet logical setup for Neogeo + Capcom games  (Read 2551 times)

0 Members and 1 Guest are viewing this topic.

paulkortne

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 51
  • Last login:May 24, 2003, 03:52:27 pm
  • I want my own arcade controls!
Simple, yet logical setup for Neogeo + Capcom games
« on: April 25, 2003, 07:02:12 pm »
I'm surprised that I have not seen anyone else use this controls setup for playing Neogeo and Capcom games.

http://www.freewebz.com/portablemk/panel%20example%203.gif

This setup is better than the norm for two reasons:

1. The position of the joystick (in the center of the three rows of buttons) makes it so your hand is not either too far up or to far down when using either the neogeo, or capcom/fighter layout.  On most layouts, the joystick is between the first two rows of buttons.  This puts the joystick unnecessarily high up when trying to play neogeo games.

2. No lame button lableing on the control panel is needed since the button colors differenciate between the three main game layouts:  red = capcom/fighters, blue = neogeo, and red+blue = 90% off all games buttons.  Pretty simple.  Although, stating that on the monitor bezel would look fine too, since it wouldn't take up much room.

I have built a one player panel with this layout, so I can confirm that this is extremely comfortable for playing both Neogeo games, and fighters.

paulkortne

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 51
  • Last login:May 24, 2003, 03:52:27 pm
  • I want my own arcade controls!
Re:Simple, yet logical setup for Neogeo + Capcom games
« Reply #1 on: April 25, 2003, 07:07:21 pm »
Whoops, it looks like i accidently switched my "red" and "blue" around in my post.

Cue-Ball

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 176
  • Last login:August 28, 2006, 07:43:02 pm
  • Discs of Tron > *
    • Grant's Game Grid
Re:Simple, yet logical setup for Neogeo + Capcom games
« Reply #2 on: April 25, 2003, 07:25:36 pm »
I like the ideas with the colors.  Simple, yet effective.  But there are a few problems i see with that layout (for me, at least)

1) The buttons are too far away from the joystick.

2) You still end up with the Neo-Geo buttons being 2" lower than they were in the arcade.  I played with my CP this way for a while and it was just very uncomfortable.  

In the end, i dumped the 7th button and stuck with a plain ol' Capcom 6-button layout.  You have an original idea though, and that's more than most of us can come up with.

CthulhuLuke

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 556
  • Last login:May 22, 2025, 01:03:42 am
  • old school
    • CthulhuLuke's Arcade Parodius
Re:Simple, yet logical setup for Neogeo + Capcom games
« Reply #3 on: April 25, 2003, 07:34:26 pm »
Take a look at my control panel

I use the layout like this:
Neo Geo setup
    B  C  D
A  x  x  x

Capcom setup
    P  P  P
x  K  K  K

it works really well, because you have the bottom of your hand when you're playing neo geo over the bottom buttons, and unless you're a midget, your hands don't even get close to touching the other buttons, just the natural contour of your palm prevents it.  And capom games with the countoured buttons is seriously awesome.
    -Luke

paulkortne

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 51
  • Last login:May 24, 2003, 03:52:27 pm
  • I want my own arcade controls!
Re:Simple, yet logical setup for Neogeo + Capcom games
« Reply #4 on: April 25, 2003, 07:34:45 pm »
The buttons and joystick are positioned on a 1.5" grid.  Had I moved the joystick closer to the buttons, it would not fit on the grid, and/or the mounting plate thing would overlap with the 7th button.

I don't feel like the joystick is at all far away to the buttons.  Where they are, its about the same distance as your hands are apart when typing on a keyboard.  If the joystick was closer my hands would touch, and i don't like that

paulkortne

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 51
  • Last login:May 24, 2003, 03:52:27 pm
  • I want my own arcade controls!
Re:Simple, yet logical setup for Neogeo + Capcom games
« Reply #5 on: April 25, 2003, 07:37:42 pm »
"
I use the layout like this:
Neo Geo setup
    B  C  D
A  x  x  x

Capcom setup
    P  P  P
x  K  K  K

it works really well, because you have the bottom of your hand when you're playing neo geo over the bottom buttons, and unless you're a midget, your hands don't even get close to touching the other buttons, just the natural contour of your palm prevents it.  And capom games with the countoured buttons is seriously awesome.
    -Luke
"

I contemplated having a more "hand friendly" layout for a long time, such as yours, but in the end I wanted to be true to both the Mortal Kombat 3/4 and neogeo layout.

Warborg

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 438
  • Last login:May 23, 2025, 07:14:48 pm
  • Personal text? Nah...
Re:Simple, yet logical setup for Neogeo + Capcom games
« Reply #6 on: April 25, 2003, 08:48:44 pm »
I'm surprised that I have not seen anyone else use this controls setup for playing Neogeo and Capcom games.

http://www.freewebz.com/portablemk/panel%20example%203.gif

This setup is better than the norm for two reasons:

1. The position of the joystick (in the center of the three rows of buttons) makes it so your hand is not either too far up or to far down when using either the neogeo, or capcom/fighter layout.  On most layouts, the joystick is between the first two rows of buttons.  This puts the joystick unnecessarily high up when trying to play neogeo games.

2. No lame button lableing on the control panel is needed since the button colors differenciate between the three main game layouts:  red = capcom/fighters, blue = neogeo, and red+blue = 90% off all games buttons.  Pretty simple.  Although, stating that on the monitor bezel would look fine too, since it wouldn't take up much room.

I have built a one player panel with this layout, so I can confirm that this is extremely comfortable for playing both Neogeo games, and fighters.

Well, with the exception of the color coding:

« Last Edit: April 25, 2003, 08:50:01 pm by Warborg »