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Author Topic: 1984 Arcade Review (Springfield, Missouri)  (Read 14154 times)

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Flack

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1984 Arcade Review (Springfield, Missouri)
« on: June 22, 2007, 03:46:49 pm »
(No doubt others have visited and reviewed the 1984 Arcade; I visited the arcade this past week and thought I'd share some pictures and my review of it for those who haven't been there yet.)

In downtown Springfield, Missouri directly across from the YMCA lies the 1984 Arcade. On Wednesday, June 20th, my friend The Stranger and I drove from Oklahoma City to Springfield to visit this tribute to the classic arcades of the 1980's. The 1984 Arcade opened its doors in 2005, and boasts anywhere from 50-60 classic arcade games on the floor at any given time.


The journey begins.

We were greeted at the front door by a friendly young lady who explained to us how everything worked. Admission is $5, which includes unlimited plays on every arcade game. Blue credit buttons have been added to the front of each cabinet; pressing the button adds credits to the machine. The only games not included in this deal are the pinball machines, which still cost patrons one quarter per play.

The arcade is decorated with classic retro stylings -- vintage movie posters, t-shirts, and arcade-inspired decorations from glow-in-the-dark Space Invaders to a giant, wall-mounted Ms. Pac-Man. 80's music is constantly in rotation while music videos of the 80's are displayed on various televisions throughout the arcade. It's almost enough to make you think you've travelled back in time to the 1980's, except back then I don't remember any arcades being quite this nice!


My head as a power pellet.

The 1984 Arcade is divided up into three separate rooms. The middle room (where visitors enter) has the most games. The room off to the left has more games, along with bar-height tables and chairs. The room to the right has even more games, a snack bar, and even a coffee bar ("Sinistarbucks." Cute.) Each of the three rooms had small areas to sit and rest (if you were there with kids, for example). One area had an Atari Flashback hooked up for playing Atari games; another lounge area had an all-in-one Pac-Man joystick game connected to a projector which projected your game on to the front window. Neat idea!


I Thirst.

But enough about the decor; let's talk about games! The 1984 Arcade is stocked, baby. Pac-Man, Ms. Pac-Man, Donkey Kong, Donkey Kong Jr., Galaga, Space Invaders, Battlezone, Asteroids, Centipede, Missile Command, Moon Patrol, Zaxxon, Gorf, Dig Dug, Frogger, Gauntlet 1 and 2, TRON ... their collection of machines reads like a who's who list of classic games. While no arcade will ever have ever game every patron is hoping to find, 1984's lineup will leave very few visitors disappointed. The list of games the arcade owns hasn't been updated in over a year, so if your happiness depends on one specific game being present and operational, I'd call first. That being said, I found the selection not only incredibly diverse but also noticably lacking in "fluff" games (SNK's P.O.W. was probably the only one I wouldn't consider a classic) and there wasn't a single game there I hadn't heard of before.


Line of classics.

Of the approximately 60 games on hand, only two were broken (Turbo and Gyruss). The condition of each game was surprisingly nice. Many of the games had new joysticks, and the cabinets (including the control panels) were all in outstanding shape. In fact, all but a couple (noticably Burgertime ) were in their original cabinets. There's something about seeing the spray-painted stencils on the side of a Moon Patrol cabinet or the wood-grain stickers on an original Pong machine that makes the whole experience that much cooler. These are the details that are lost when playing MAME. There is no feeling quite like standing in front of a TRON cabinet, black lights glowing brightly. Games like Karate Champ with its dual-joystick control system, Tempest with its spinner or Battlezone's tank controls simply don't feel the same when played on a keyboard in front of a PC.


This was already old school in 1984.

One really neat thing about 1984 is the "high score wall," where mini versions of each game's marquees are on display along with the all-time high score from each game. Beat the score and you'll have your initials and score immortalized in black marker (until someone comes along and breaks it). In fact, within thirty minutes of our arrival The Stranger demolished the standing Burgertime record of 79,000 with his own of 189,000. Chomp on that burger, 1984! For his efforts, The Stranger walked away with a button and a free pass for our next visit. And, oh yes, there will be another visit. I, unfortunately, was not as lucky in my quest to break a high score. Even on games that I previously thought I was good at (Shinobi, Moon Patrol, Dig Dug) I was rarely able to achieve 1/10th the posted high score. Back to arcade training camp for me.


That's not a mirror. Gauntlet and Gauntlet II.

Summary: Anyone even remotely interested in classic arcade games should check out the 1984 Arcade. The Stranger and I drove 300 miles each way to visit the arcade and both felt the trip was entirely worth it. The staff was incredibly friendly and we chatted several times about the arcade.


Pinball wizard. There has to be a twist.

Notes:

- Hours and Attendance: 1984 Arcade is open 4pm-11pm, Wednesday-Saturday. On the Wednesday we attended, there were a total of 10 people (including the two of us) throughout a four-hour span. Wednesdays and Thursdays are the arcade's slow days, while Friday and Saturdays are busier. If you're looking for a quiet, less crowded experience, visit during the week. If you're looking for a party, try the weekend. Also, for the record: you must be at least 16 or accompanied by a parent; no smoking, and no drinking. We found these rules to be a big plus.

- Parking: as the arcade is located downtown, parking, especially on the weekends could be a problem. Fortunately we were able to parallel park almost directly in front of the arcade, but I could potentially see parking far away during peak hours.

- Pinball: During our visit, four of the arcade's six pinball tables were inoperable. Neither of us are big pinball players and as such this didn't affect our visit in the slightest. That being said, if you're planning on a lengthy road trip in order to go play pinball, you might call or e-mail in advance.

- Why are you still reading this and not driving toward Springfield, Missouri right now???

Link: http://www.1984arcade.com
.xX Flack Xx.

DrumAnBass

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Re: 1984 Arcade Review (Springfield, Missouri)
« Reply #1 on: June 22, 2007, 05:02:26 pm »
Thanks for the writeup! Very cool!

 :cheers:
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Re: 1984 Arcade Review (Springfield, Missouri)
« Reply #2 on: June 22, 2007, 06:39:34 pm »
very cool indeed!

Thanks for the write up!

shorthair

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Re: 1984 Arcade Review (Springfield, Missouri)
« Reply #3 on: June 22, 2007, 06:46:31 pm »
Definitely. I don't get the blue buttons, though. Why not just put 'em on 'free game'?

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Re: 1984 Arcade Review (Springfield, Missouri)
« Reply #4 on: June 22, 2007, 07:25:10 pm »
Definitely. I don't get the blue buttons, though. Why not just put 'em on 'free game'?

Because most "classics" did not have that option.
Not a technician . . . . just a DIY'er.

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Re: 1984 Arcade Review (Springfield, Missouri)
« Reply #5 on: June 22, 2007, 10:09:18 pm »
Looks like an awesome place to visit. I especially love the Sinistarbucks sign. Good stuff. :cheers:
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Re: 1984 Arcade Review (Springfield, Missouri)
« Reply #6 on: June 23, 2007, 01:27:08 pm »
Yeah, that place is awesome.  I live here in Springfield and stop by every so often, but not nearly often enough.  I was worried when they first opened that they would go out of business when the novelty wore off, but instead they just seem to be growing.  When I'm at home I think, why go downtown when I can play my mame games at home?  But when I'm there I realize that there is simply no substitute for a real arcade, especially when your friends are already there playing Gauntlet when you get there.  Five bucks?!?  It's priceless.

From a Springfieldian's standpoint, the place is even cooler than the arcade that it is.  It's in a building downtown that was formerly a major slum building.  People lived there, but were still considered homeless.  It was, along with another building downtown serving the same purpose, holding the re-development of a really nice area back.  Now when I look at that building, inside and out, I think "how did the homeless hold on to such a cool building for so long?"  I don't remember it having a 3-story atrium with a marble floor back then.  Anyway, it's cool to see these folks not just supporting the era of the 1980's, but also the era of the early 1900's as well.

Keep it up, and if you need anything let me know.

Brian Z
Georgia -> Maine by foot '99
Minnesota -> New Orleans by rowboat '01
 
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nexus6

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Re: 1984 Arcade Review (Springfield, Missouri)
« Reply #7 on: June 23, 2007, 01:49:21 pm »
cool! a xevious cab :)
too bad, that im living a little bit far away ...

DaveMMR

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Re: 1984 Arcade Review (Springfield, Missouri)
« Reply #8 on: June 23, 2007, 02:19:14 pm »
I remember there was a place by me that was an arcade party place.  The games that had the feature were set on free-play, otherwise a load of credits were registered  (though they had to keep opening up the machines to add more as the day progressed).

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Re: 1984 Arcade Review (Springfield, Missouri)
« Reply #9 on: June 23, 2007, 02:32:50 pm »
Great review, I wish there was a place like that here in the Northwest.

Sorry to nitpick, but are you sure that's Pong?  I thought the original Pong looked like this:


Looks more like one of the many Pong clones of the era.

Level42

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Re: 1984 Arcade Review (Springfield, Missouri)
« Reply #10 on: June 23, 2007, 05:51:08 pm »
Well the (brown) coindoor gives it away: it's a Midway Pong clone called Winner:

http://www.klov.com/game_detail.php?game_id=10444


Taking another look at that picture of an original Pong: That coindoor is also a Midway :D It's exactly the same as the one on my Galaxian ! This was most likely retro-fitted. THe original coin "door" is much smaller on the original Pong pictures on KLOV:
http://www.klov.com/game_detail.php?letter=&game_id=9074
« Last Edit: June 23, 2007, 05:55:50 pm by Level42 »

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Re: 1984 Arcade Review (Springfield, Missouri)
« Reply #11 on: June 23, 2007, 05:55:51 pm »
If this place was in my town they would be getting a lot of fivers from me and the family.

Nice job!
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Re: 1984 Arcade Review (Springfield, Missouri)
« Reply #12 on: June 23, 2007, 06:01:45 pm »
Lots of games, classic or not, do not run the attract modes when set on free play.  They get stuck on the "Press Player 1 or 2" screen and burn in after a while.   The arcade would be dull as hell if there were no attract modes :)

1984arcade

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Re: 1984 Arcade Review (Springfield, Missouri)
« Reply #13 on: June 23, 2007, 06:24:46 pm »
Hi guys!  As the owner of 1984 I thought I'd clear up the whole "why the blue buttons' question.

First off not all of the games have a free play mode, but that isn't actually the issue.  When a game is set on free play for the most part it will no longer go into the attract mode, and to us that's an important part of the overall arcade experience.  Also it will generally just sit there with a "Press one or two player" message on the screen, and that will burn-in in short order. 

But the most important reasons why we have the blue button is two-fold:  First off most games have a "credit recognition" sound that you can ONLY hear if the coin mech is operated, and in my memory that's an important part of the game.  Tron for example plays a snippet of music, Robotron will occassionally cheer you, Sinistar will say "I Hunger" etc.  Secondly and related to that is the muscle-memory associated with bending down to that level and activating something before you play the game.  Those of you here who are too young to have been in the arcades the first time around in the 80's will have no idea what I am talking about, but tiny details like that are a big, big deal to us here at 1984.

And it was a big decision too.  The Tron we have on the floor has been in my familiy since 1985 and saw virtually no arcade usage at all.  The cabinent was pristine.  My brother and I sat there and stared at each other with the drill in my hand asking "Do you really want to do this?"  All in all our decision to use the blue buttons is probably lost on most people, but it matters to us here, and in truth we built the arcade for US, the rest of everyone who comes in are just guests.

And to whoever pointed it out, yes that is a Winner, not a Pong.  It was a clone and we had to buy 5 of them in order to kludge together one working model.

PS:  We don't actually have a Gauntlet and a Gauntlet II, they are both just regular Gauntlet.

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Re: 1984 Arcade Review (Springfield, Missouri)
« Reply #14 on: June 23, 2007, 06:31:28 pm »
Nice to see you here.  Thanks for the explanation.


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Re: 1984 Arcade Review (Springfield, Missouri)
« Reply #15 on: June 23, 2007, 07:20:03 pm »
The short list:

1) Tokens cost more than a quarter each to make.
2) They are a pain in the ass to lug around and count.
3) I didn't feel like blowing money on token machines or carrying around dozens of them on my person all the time.
4) Coin mechs are notoriously picky and easy to knock out of whack, and I didn't feel like spending the extra time to fix them and keep them running, I have a full enough plate as it is.

And if you want to ask about quarters, then add to the above list:

5) I didn't feel like rolling up $3000.00 worth of quarters every week and taking them to the bank.


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Re: 1984 Arcade Review (Springfield, Missouri)
« Reply #16 on: June 23, 2007, 07:27:26 pm »
No, the quarters is a no-brainer. The rest, I understand. That would go beyond dedication to the hobby. Personally, I'd prefer something in-between: be able to run the demo's without the extra button, but that's difficult if not unfeasible.

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Re: 1984 Arcade Review (Springfield, Missouri)
« Reply #17 on: June 23, 2007, 10:56:08 pm »
...your collection and GameRoom were put together for your family. Thanks for sharing them with the community. They're pretty dang cool! If I'm ever down that way, I will be sure to stop in. ;D

Ditto.  I'm in KC, so I'll be down that way soon!


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Re: 1984 Arcade Review (Springfield, Missouri)
« Reply #18 on: June 24, 2007, 03:15:34 pm »
2. the blue buttons have nothing to do with free play coding of the games

Well, I wouldn't go quite that far as to blatenly state something like that as that part of the matter has been addressed......

I was merely trying to make ONE valid point about the "free play" option when addressing classics. As there are many that do not have that option.

Now as far as anything else on the matter of the blue buttons...... I was glad to hear 1984 Arcade's personal reasonings and explanation of them. Honestly, alot of those aspects I never would have thought of..... but I think it all is a great concept in an attempt to keep the realism behind the traditional arcade feel. (besides the labor issues)

I damn sure am not in any way trying fuel a fire so if ya don't mind....drop it.
This is the very reason I tend to participate in these boards less and less.
Move on to respecting someones opinion and possibly aquiring a little knowledge and advice in the process. We all learn a little here and there from all walks here on the forum.

Once again....... AWESOME concept and ideas behind the 1984 Arcade !!
Not a technician . . . . just a DIY'er.

Kevin Mullins

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Re: 1984 Arcade Review (Springfield, Missouri)
« Reply #19 on: June 24, 2007, 03:18:38 pm »
Oh yeah....... thanks again to Flack for the review.   ;)
Not a technician . . . . just a DIY'er.

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Re: 1984 Arcade Review (Springfield, Missouri)
« Reply #20 on: June 24, 2007, 04:25:10 pm »
Great review, I wish there was a place like that here in the Northwest.

If you're ever down here in Portland, be sure to check out Ground Kontrol!
www.groundkontrol.com

Just had to slip in a plug for my home town arcade heroes!

shorthair

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Re: 1984 Arcade Review (Springfield, Missouri)
« Reply #21 on: June 24, 2007, 07:38:30 pm »
Cool.  Yeah, will definitely visit next time I'm driving cross-country...which may be sooner than later, if I'm fortunate.

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Re: 1984 Arcade Review (Springfield, Missouri)
« Reply #22 on: June 25, 2007, 01:43:58 am »
Oh...

I thought you were talking about Arcade84 video!

http://www.brentradio.com/videos.htm

ah well.

Good to still see classic vids out there...

Brent

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Re: 1984 Arcade Review (Springfield, Missouri)
« Reply #23 on: June 25, 2007, 03:52:30 am »
Thanks for your report and your pics  :applaud: There should be more of them. Did you see the Tron Recognizer hanging around somewhere? I remember the construction pictures in the beginning. There was a black recognizer with red edges "guarding" a door.....where is it???

1984arcade

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Re: 1984 Arcade Review (Springfield, Missouri)
« Reply #24 on: June 25, 2007, 03:21:37 pm »
In the end we decided not to go with the recognizer because it was going to stand off the wall a bit and we were afraid that people would accidentally do damage to it. 

Since then we have added a new room (another 900 square feet) that has a little more restricted opening, and it might end up there.

The photo some of you may have seen earlier that had the recognizer on it was a photoshop job.

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Re: 1984 Arcade Review (Springfield, Missouri)
« Reply #25 on: June 25, 2007, 03:48:36 pm »
Personally I didn't find the blue buttons took away from the experience at all. My only "memories" of tokens would be losing them in non-working or jammed coin slots. I liked the fact that all the buttons were blue and they were all located in roughly the same place (down near the real coin slots) so you didn't have to figure out what to do on each particular machine. As a owner of 20 or so cabs myself I can tell you it's always a pain when people come over and you have to explain which games are on free play and which ones you have to open and flick the switch on. Bending over and pressing the blue button each time felt close enough to putting a coin in for me.

The only downside I saw with the system was that before we got there someone had inserted about five-billion credits on Gauntlet and walked away, so not only could you not restart the game but you also got to hear Warrior saw "Ow!" for an hour or so. I am sure had we mentioned it to the guys there they would have gladly cycled the machine's power for us but (a) there was another Gauntlet right next to that one if we had wanted to play, and (b) I have a Gauntlet at home so we didn't even end up playing Gauntlet that day.

Ever since I got back home I've been thinking about adding coin buttons to all my machines at home as well. I thought the system worked great. I hate trying to continue a game and reaching into my pocket only to find no quarters/tokens left!

@Luigi: I took several more pix but did not post them all. Unfortunately I don't seem to have many pix of the main snack/lounge/game room. Here are the pictures from my trip:

http://www.robohara.com/albums/1984_Arcade
.xX Flack Xx.

1984arcade

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Re: 1984 Arcade Review (Springfield, Missouri)
« Reply #26 on: June 25, 2007, 03:56:10 pm »
We are *constantly* having to cycle the Gauntlets.  People tend to run the guys up to 100,000 health and then walk away.  In the end it doesn't really bother us because it's something no one ever really got to do back in the day... who would have had 100 quarters to drop into Gauntlet?

We try to keep an eye on them and cycle them as soon as people walk away.

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Re: 1984 Arcade Review (Springfield, Missouri)
« Reply #27 on: June 25, 2007, 05:12:59 pm »
Sure wish we had someplace like yours up here in Chicago. If I ever have the opportunity to take a trip down there, I will definitely stop in.
I've got a fever...

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Re: 1984 Arcade Review (Springfield, Missouri)
« Reply #28 on: June 25, 2007, 05:18:02 pm »
Lots of games, classic or not, do not run the attract modes when set on free play.  They get stuck on the "Press Player 1 or 2" screen and burn in after a while.   The arcade would be dull as hell if there were no attract modes :)

It's for this exact reason I'm thinking of setting my Ms Pac back up for quarter play.  The free play setup is LAME!!!


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Re: 1984 Arcade Review (Springfield, Missouri)
« Reply #29 on: June 25, 2007, 08:37:57 pm »
...who would have had 100 quarters to drop into Gauntlet?


Dude, that's only twenty-five bucks. I saw kids who were pumping quarters in like that back then on that machine. And any time I went to Six Flags Magic Mountain in California, I saw the economic difference between me and the kids who played in their arcade.

There were arcades here that had periods of free play, so I'm guessing they had a button. I just don't remember. Flack, I'm surprised you didn't get a whole bunch of tokens at your house till now.

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Re: 1984 Arcade Review (Springfield, Missouri)
« Reply #30 on: June 26, 2007, 03:48:51 am »
@Luigi: I took several more pix but did not post them all. Unfortunately I don't seem to have many pix of the main snack/lounge/game room. Here are the pictures from my trip:

http://www.robohara.com/albums/1984_Arcade


Thanks for the extra pictures :)   You are allowed to take even more on your next trip ;)


@1984arcade: A photoshop job? Really? hmmmm.....doesn't matter. I liked it very much and built a smaller version of it....it's painted black right now and I will add uv-active red edges :)


denmiclaw

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Re: 1984 Arcade Review (Springfield, Missouri)
« Reply #31 on: June 26, 2007, 10:08:17 am »
Wow.. I've been to Springfield many times since I moved to Missouri, I had no idea this place existed.  It's definately on my to-do list next month!

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Re: 1984 Arcade Review (Springfield, Missouri)
« Reply #32 on: June 26, 2007, 02:23:12 pm »
I'm still trying to convince the wife to go on the trip from Cincinnati.
Every time I think about 1984 it gets me excited about the whole arcade scene.
I just wish this were something that was more common, it's such a great idea.

-Mal
« Last Edit: June 27, 2007, 12:29:49 pm by Malacus »
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Re: 1984 Arcade Review (Springfield, Missouri)
« Reply #33 on: June 26, 2007, 03:34:18 pm »
Thread cleaned up and put back on track. Sweet arcade 1984! :)
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Re: 1984 Arcade Review (Springfield, Missouri)
« Reply #34 on: June 26, 2007, 06:19:38 pm »
Thread cleaned up and put back on track. Sweet arcade 1984! :)

YES! Thanks for fixing the thread. And for that other thing.  ;D

I was in 1984 as a gift from my daughter/wife for fathers day. Took a roll of quarters they gave me.  :applaud:

3 pins were no-workey, one was sorta working. I spent the bulk of the load playing Grand Lizard. What a great pin. They are working on getting all the pins running, but it seems to be a challenge.

1984 is worth the trip every time.

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Re: 1984 Arcade Review (Springfield, Missouri)
« Reply #35 on: June 26, 2007, 06:42:29 pm »
Great review.  This place is amazing.  Wish there were more like it!

Just curious, tho... with only $5 admission, and not staying open every day, isn't it difficult to cover the rent?
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Re: 1984 Arcade Review (Springfield, Missouri)
« Reply #36 on: June 26, 2007, 09:47:03 pm »
Damn, I missed the all the action!

Hey, 1984 guy: I guess it's too late, but you could install Randy's "fake coin slot" buttons.

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Re: 1984 Arcade Review (Springfield, Missouri)
« Reply #37 on: June 27, 2007, 09:56:55 am »
Great review.  This place is amazing.  Wish there were more like it!

Just curious, tho... with only $5 admission, and not staying open every day, isn't it difficult to cover the rent?

This is all covered in another thread but the Cliff's Notes version would be...

"We all have day jobs. All costs are covered in roughly the first 5 days of operation."

Honestly, every time I go there they have plenty of (too many  ;) ) folks in the arcade. They also host a metric crap-ton of private parties.

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Re: 1984 Arcade Review (Springfield, Missouri)
« Reply #38 on: June 27, 2007, 12:59:59 pm »
Damn, I missed the all the action!

Hey, 1984 guy: I guess it's too late, but you could install Randy's "fake coin slot" buttons.

www.groovygamegear.com


Great idea! They would look better than blue butons.

Man, I wish I lived closer...

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Re: 1984 Arcade Review (Springfield, Missouri)
« Reply #39 on: June 27, 2007, 01:42:48 pm »
If anybody is interested in joining us, several of my friends from another forum and I are all heading back on July 11th. If you want to come hang out with fellow gaming nerds, consider this an "all hands" call.
.xX Flack Xx.