Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: PS2 controller emulation for a 3D controller project  (Read 778 times)

0 Members and 1 Guest are viewing this topic.

realtea

  • Trade Count: (0)
  • Jr. Member
  • **
  • Offline Offline
  • Posts: 8
  • Last login:July 12, 2007, 05:47:56 am
PS2 controller emulation for a 3D controller project
« on: June 07, 2007, 04:31:08 am »

I'm embarking on a project to build a 3D controller for the Sony PS2.  It is ambitious and involves getting down and dirty with low level code. Don't you love it when things get dirty?

Having scoured the web for PS2 interface protocol, I've found the following useful links:

http://www.gamesx.com/controldata/psxcont/psxcont.htm
http://www.geocities.com/digitan000/Hardware/22/e22_page.html
http://pinouts.ru/Game/playstation_9_pinout.shtml
http://sophiateam.undrgnd.free.fr/psx/index.html

All fine and dandy in theory, except that the my PS2 console don't accept the bit patterns that I am spitting out in Analog Red mode (need the analog stuff).  Incidentally, I'm using a SPI interface to do all the hard work.

I've read in a post that it may be due to some kind of timing/bit violation, but details are sketchy.  Any bright sparks out there who can throw some light on this?