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Author Topic: Visual Pinball 8 - More 'cabinet friendly'?  (Read 2245 times)

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farmecologist

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Visual Pinball 8 - More 'cabinet friendly'?
« on: April 02, 2007, 10:35:31 am »

Hi all,

I was poking around the vpforums site and saw that a Visual Pinball 8 beta has been released:

    http://www.vpforums.com/forum/showthread.php?s=&threadid=41062

To quote the message:

Quote
Additionally, I have improved the 'play only' scenario (/play -tablename) so that when you double-click a table file, the editor does not display at all, and when you exit the player, it exits to windows, not the editor. One question: For those people who write front-ends to VP, is there any desired behavior from this mode than to just be able to pass a close-window message to the VP player and have the process exit?

It seems like this might make life easier for cabinet use.   I'll try it out soon and report back.




ChadTower

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Re: Visual Pinball 8 - More 'cabinet friendly'?
« Reply #1 on: April 02, 2007, 10:36:27 am »

There have been front ends that could mostly do that for a while.  I almost never enter the editor.

farmecologist

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Re: Visual Pinball 8 - More 'cabinet friendly'?
« Reply #2 on: April 02, 2007, 10:39:53 am »
I know..However, I was never able to get the 'wrappers' to work reliably with mamewah.   I know quite a few others have had the same problem.   In my opinion it is always better to have the program exit cleanly rather than have a 'wrapper' program running.

 

ChadTower

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Re: Visual Pinball 8 - More 'cabinet friendly'?
« Reply #3 on: April 02, 2007, 10:41:13 am »

It definitely wasn't purely cab friendly.  OTOH, they may not want it to be... no one wants to get legally slapped around the way MAME has been.

FrizzleFried

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Re: Visual Pinball 8 - More 'cabinet friendly'?
« Reply #4 on: April 02, 2007, 10:54:44 am »
Oh how I wish SOMEONE would write a VERTICAL pinball emulator...it only sounds NATURAL that this would be done,  but evidently not.

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Re: Visual Pinball 8 - More 'cabinet friendly'?
« Reply #5 on: April 02, 2007, 10:57:13 am »
Oh how I wish SOMEONE would write a VERTICAL pinball emulator...it only sounds NATURAL that this would be done,  but evidently not.



Seconded!

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Re: Visual Pinball 8 - More 'cabinet friendly'?
« Reply #6 on: April 02, 2007, 10:57:47 am »
Well, according to the post, he made the changes for the new ultracade pinball box...so I assume they do want it to be cabinet friendly.   :)

Pic of it here:

http://www.pinballnews.com/shows/atei2006/index.html

Scroll down to the bottom of the page.   Interesting..I had no idea Ultracade is producing a visual pinball box.  I thought Ultracade folded?



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Re: Visual Pinball 8 - More 'cabinet friendly'?
« Reply #7 on: April 02, 2007, 10:58:17 am »
Most computer monitors aren't widescreen... at least not yet.  It would definitely be cool to be able to rotate the image for a widescreen.

I wonder if it could be used at a custom resolution with an independent video driver.  Weren't there some that some people were using for vertical MAME installations?

shardian

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Re: Visual Pinball 8 - More 'cabinet friendly'?
« Reply #8 on: April 02, 2007, 11:13:25 am »
Well, according to the post, he made the changes for the new ultracade pinball box...so I assume they do want it to be cabinet friendly.   :)

Pic of it here:

http://www.pinballnews.com/shows/atei2006/index.html

Scroll down to the bottom of the page.   Interesting..I had no idea Ultracade is producing a visual pinball box.  I thought Ultracade folded?




Refer to this thread:
http://forum.arcadecontrols.com/index.php?topic=62370.msg618967#msg618967

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Re: Visual Pinball 8 - More 'cabinet friendly'?
« Reply #9 on: June 27, 2007, 07:27:06 am »
Sorry to dredge up a quiet thread - but has anyone actually taken (the most recent) VP 8 beta for a spin?  Is it stable, and does it improve the struggle with wrappers?  I am planning to give it a shot shortly since I've come up against a bunch of almost-showstopper bugs and behaviours with VP7 and both wrappers - but I thought I'd ask first.

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Re: Visual Pinball 8 - More 'cabinet friendly'?
« Reply #10 on: June 27, 2007, 09:40:27 am »
I was having lots of trouble with vp7 so I gave 8 a try.  It does work pretty good, I just have had trouble with exit.  The closest I can get it is when you hit to exit, you need the trackball/mouse to click a confirm exit button from pinmame, and then I think I had to close vp8 with the mouse.

Maybe someone else using a keyboard emulator instead of a gamepad has had more trouble.  But the games seemed to be working correctly.
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Re: Visual Pinball 8 - More 'cabinet friendly'?
« Reply #11 on: June 27, 2007, 12:34:16 pm »
I love VP8, I dont have it running in a cab or anything, but it fixed my biggest problem with the old versions not displaying transparencies correctly.

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