Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: Another TT2 Spinner question  (Read 2114 times)

0 Members and 1 Guest are viewing this topic.

Zeppo

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 165
  • Last login:February 14, 2024, 10:26:44 am
  • Greetings Program!
Another TT2 Spinner question
« on: February 10, 2007, 05:04:34 pm »
From what I have read, everyone loves them, and they work for driving games.
But my question is, do they work for all the different driving games?
I know some used analog pots, and didn't spin 360 degrees, etc...
But mostly I just want to make sure a TT2 would work for the driving games I will probably be playing.
Are there any driving games that a TT2 won't work well in?

Thanks!
Z

leapinlew

  • Some questionable things going on in this room with cheetos
  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 7919
  • Last login:Today at 11:06:50 am
Re: Another TT2 Spinner question
« Reply #1 on: February 10, 2007, 05:35:57 pm »
I don't think this is a TT2 question as much as it's a general spinner question.

I've built a driving cabinet with a 360 degree wheel and I have some opinions you may find useful. As you know there are different steering wheels. The 270 and 360 degree variety. The 360 does an ok job handling as a 270 degree wheel while a 270 degree wheel won't work well on a 360 game. (Imagine trying to use a Outrun steering wheel to play Offroad). I don't think you'd have a problem using the spinner to play most driving games.

The bigger issue is the pedals. If you plan on using the spinner for the steering and use pushbuttons for pedals, you'll notice that games that had POT based pedals are near impossible to play with push buttons. Spy Hunter is unplayable with on/off gas. I played and kept it around 70-75% of the way depressed.

Here is a partial list of games that played great with a spinner and on/off pedals are:
Offroad
Super Sprint
Pole Position (I and II)
Special Criminal Investigation was acceptable (but requires a lot of switches)

Good luck!


Zeppo

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 165
  • Last login:February 14, 2024, 10:26:44 am
  • Greetings Program!
Re: Another TT2 Spinner question
« Reply #2 on: February 10, 2007, 10:54:43 pm »
Thanks for the reply, and pedal questions were next on my list.

If I get POT pedals, will they work with the games that use the on/off pedals?

Thanks again.
Z

u_rebelscum

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 3633
  • Last login:April 21, 2010, 03:06:26 pm
  • You rebel scum
    • Mame:Analog+
Re: Another TT2 Spinner question
« Reply #3 on: February 13, 2007, 01:34:56 am »
...it's a general spinner question... The 360 does an ok job handling as a 270 degree wheel ...

I agree with "general spinner Q" and "ok", but IMO spinners not "great" at 270.  The biggest problem I run into is centering.  A 270 wheel centers for you, while a 360 wheel in to 270 game is harder.  And it you have mouse acceleration (aka "Enchance pointer precision") on, if you spin fast left, and then try to center slowly, you have to turn the wheel more to the right than you did left.  Some games are more sensitive to centering than others, and some people are more critical sensitive to centering, too. ;)

If I get POT pedals, will they work with the games that use the on/off pedals?

Yes.  Mame is quite good at translating analog to digital inputs.
Robin
Knowledge is Power