Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: Aside from action buttons, what is needed?  (Read 1709 times)

0 Members and 1 Guest are viewing this topic.

caykroyd

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 65
  • Last login:March 07, 2007, 06:53:45 pm
  • I want my own arcade controls!
Aside from action buttons, what is needed?
« on: April 03, 2003, 12:29:04 pm »
Aside from the common six butttons per joystick, what are all the buttons needed for things like 1p,2p,pause, etc.  I don't want to forget any necessary buttons when I start drilling holes.

Amra

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 232
  • Last login:July 27, 2024, 02:33:46 pm
  • Save a tree, Eat a beaver!
Re:Aside from action buttons, what is needed?
« Reply #1 on: April 03, 2003, 12:50:22 pm »

Most common
-----------------------------
1 Player Start
2 Player Start
1st Player Insert Coin
2nd Player Insert Coin
6-8 Action buttons


Other Common
----------------------------
Pause
Pinball Buttons


Less Common
----------------------------
Esc
Pg Up
Pg Down
Enter

One and a great while
-----------------------------
In Game Control buttons like the F* buttons
Buttons that control game speed or volume
Buttons that dont have a function... yet
Save a Tree, Eat a Beaver!

Cue-Ball

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 176
  • Last login:August 28, 2006, 07:43:02 pm
  • Discs of Tron > *
    • Grant's Game Grid
Re:Aside from action buttons, what is needed?
« Reply #2 on: April 03, 2003, 12:51:12 pm »
That all depends on how you interface your buttons to the computer.  If you use the Ipac then you have the "shift" functions available which means you need far fewer buttons.  For instance, the only buttons you NEED when using the Ipac are one or more player 1 and player 2 action buttons (I use 7 per player myself), the player 1 start, and the player 2 start.  That's it.  I personally have two coin buttons in addition to this, but it's not absolutely necessary if you have a working coin mech (though i certainly would recommend having them).  If you plan on adding a trackball to your CP i'd also add two more buttons on there to act as mouse buttons.  You could also use two existing buttons for this, but i find it better to have two dedicated buttons.

Distortion

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 267
  • Last login:June 10, 2016, 04:39:20 pm
  • Saints Row 2, Sucka
    • Volition
Re:Aside from action buttons, what is needed?
« Reply #3 on: April 03, 2003, 01:06:51 pm »
on mine, i just have 7 action buttons for each player, a coin button and a start button for each.  The rest of my controls (enter, esc, tab, pause, and F2) are done thru the shazaam key.  Save yourself the room on your control panel and the hassle of wiring unnecessary buttons.
Game programmers do not play games for a living.  Would you say a mechanic drives cars for a living?

IG-88

  • Trade Count: (+7)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2042
  • Last login:July 06, 2025, 09:21:45 am
  • Posts: 48,764
Re:Aside from action buttons, what is needed?
« Reply #4 on: April 03, 2003, 01:21:24 pm »
on mine, i just have 7 action buttons

Just curious but how many games are there that actually need to use all 7 buttons? I get finger tied with any game above 4 buttons!

 
Quote
The rest of my controls (enter, esc, tab, pause, and F2) are done thru the shazaam key.

and what heck is the shazaam key?
"I know what a HAL 9000 is... I was wondering if HAL 7600 was his retarded cousin or something..."
-HarumaN

unclet

  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 3561
  • Last login:March 17, 2025, 11:51:15 am
Re:Aside from action buttons, what is needed?
« Reply #5 on: April 03, 2003, 02:06:43 pm »
My 4 player cab has the following:

Tab
Tilda(~)
Enter
Esc
Reset
Pause (left side)
Pause (right side)
Left Pinball button
Right Pinball button
Plunger button (just for fun)
Player1 Start
Player2 Start
Player3 Start
Player4 Start
Player1 CoinUp
Player2 CoinUp
Player3 CoinUp
Player4 CoinUp
7 buttons next to player1 8-way joystick
4 buttons next to player1 4-way joystick
7 buttons next to player2 8-way joystick
6 buttons next to player3 8-way joystick
6 buttons next to player4 8-way joystick
Left Mouse click button
Right Mouse click button

Also.....since I am using a keyboard encoder (which allows multiple characters to be mapped a single button press), I decided to add a few buttons extra.   The idea being that when I press one of these buttons, I could execute a BAT file which would then run a command to reconfigure by keyboard encoder button mappings.  As a result, if I wanted to play TombRaider, I could hit the TombRaider button and have all the switches on my Mame Cabinet remapped correctly for me to play TombRaider.  Another button press would take me back to the Mame Configuration mappings.......

PS:  I have two pause buttons located on separate sides of the control panel top so any player (1-4) would be able to reach the Pause button  quickly (ie: in case they have to leave quickly to take a leak during a heavy night of beer drinking and Mame competition)..... ;D

I knew I was only going to build one 4-player cabinet, so I wanted it to be excellent since it will be in my family for a very long time.....

Later
UncleT
« Last Edit: April 03, 2003, 02:07:32 pm by unclet »

neuromancer

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 446
  • Last login:May 10, 2006, 04:26:57 pm
  • Can I Play?
Re:Aside from action buttons, what is needed?
« Reply #6 on: April 03, 2003, 04:46:34 pm »
Aside from the common six butttons per joystick, what are all the buttons needed for things like 1p,2p,pause, etc.  I don't want to forget any necessary buttons when I start drilling holes.

If you use MAME, then you don't need any extra buttons. MAME has "shift" function built into it. Even though it isn't mandatory, I like P1 and P2 coin buttons.

Bob

Bob

Cue-Ball

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 176
  • Last login:August 28, 2006, 07:43:02 pm
  • Discs of Tron > *
    • Grant's Game Grid
Re:Aside from action buttons, what is needed?
« Reply #7 on: April 03, 2003, 06:05:20 pm »
Quote
Just curious but how many games are there that actually need to use all 7 buttons? I get finger tied with any game above 4 buttons!

No games need 7 buttons.  But some people (like me) use one row of three buttons for most games, then a row of four buttons (with the first one offset) to act as Neo-Geo buttons.

Quote
and what heck is the shazaam key?

I think he's talking about "shifting".  The Ipac lets you have an alternate for every key.  For instance, i don't need an ESC key on my cabinet.  I just press P1Start+P2Start and that sends the "esc" signal just as if i'd pressed ESC on a keyboard.  The same can be done for Tab, F2, Enter, etc.

shmokes

  • Just think of all the suffering in this world that could have been avoided had I just been a little better informed. :)
  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 10397
  • Last login:September 24, 2016, 06:50:42 pm
  • Don't tread on me.
    • Jake Moses
Re:Aside from action buttons, what is needed?
« Reply #8 on: April 03, 2003, 09:49:58 pm »
Ha ha ha

Yes, he's talking about shifting, but he didn't just make up a random new word for it cos he doesn't think shift sounds cool.  He has a Keywiz.  This is for all intents and purposes the same as an Ipaq, but made by a competitor.  Keywiz has "shazaam", Ipaq has "shift".   :)
Check out my website for in-depth reviews of children's books, games, and educational apps for the iPad:

Best Kid iPad Apps

SirPoonga

  • Puck'em Up
  • Global Moderator
  • Trade Count: (+1)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 8188
  • Last login:July 20, 2025, 03:37:24 pm
  • The Bears Still Suck!
Re:Aside from action buttons, what is needed?
« Reply #9 on: April 03, 2003, 09:58:12 pm »
If you use MAME, then you don't need any extra buttons. MAME has "shift" function built into it. Even though it isn't mandatory, I like P1 and P2 coin buttons.

Unless you use more than just mame ;)

Also, a dedicated pause and quit key is great.  I use the pause key all the time, if the phone rings, etc....
The quit key is nice as you don't have to constantly explain to your idiot friends how to quit.