Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up --- Bug Reports --- Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news


Author Topic: .bin vs .zip mame rom question...  (Read 758 times)

0 Members and 1 Guest are viewing this topic.


  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 57
  • Last login:March 23, 2010, 09:32:27 pm
.bin vs .zip mame rom question...
« on: October 22, 2006, 12:22:19 am »
I've got a bunch of zipped rom files that work great, but a portion of them don't work (they get to about 25% loading, or so, and return to the FE). I've also got a bunch of MS-DOS batch files that are supposed to be roms too, but I can't get them to work and I wanted to use them to suppliment the non working zipped roms.

The problem is: all the games that don't work are the dope ones: altered beast, asteroids, bubble bobble, dig dug, galaga, gauntlet, etc  :timebomb: the list goes on)

Any ideas on how to solve my rom problem?
Terrorism and Patriotism are only separated by success


  • Green Mountain Man
  • Global Moderator
  • Trade Count: (+23)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 12951
  • Last login:February 03, 2020, 04:31:27 pm
  • Arcade Repair in New England
    • Arcade Game and Other Coin-Op Projects
Re: .bin vs .zip mame rom question...
« Reply #1 on: October 22, 2006, 09:44:24 am »
Use a ROM manager to check your ROMs.