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Author Topic: CP Design  (Read 1295 times)

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cpetzol2

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CP Design
« on: October 17, 2006, 02:03:30 pm »
I really would like to emulate other consoles, such as the 64 on my arcade. Anyone have any ideas on how to layout buttons, while not getting all crazy with the control panel.

On though I had, if you want to play 64, you can only go 2 players, and I will use buttons from p3 and p4 to get the extra buttons needed.

For Project 64 gameplay only, you need at least 18 inputs, the joystick being 4, and then the c buttons, the D-pad, and then start, A, B, L-trig, R-trig, and Z-trig. Then there are all of the emulator inputs for other functionality, like loading savestates. Does anyone know of any documentation where someone set up there CP really good for 64 gameplay, or does anyone have any ideas on a good layout for the CP.

Also, what about joysticks. 64 joysticks were fairly sensitive, definitly more than 8 way. What would be a good substitute for them, without making galaga hard, because there are so many possible states for the joystick to be in. Would an 8-way suffice for most 64 games.

Thanks

stephenp1983

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Re: CP Design
« Reply #1 on: October 17, 2006, 05:18:24 pm »
Honestly I would just buy a usb convertor and use a regular n64 controller.  This is what I have done and it works great.  They only cost like 20 bucks or so.

What I did was get one for n64 and then one for snes.  The snes covers all the other systems like genesis regular nes gameboy etc.