Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: Metal slug 6?  (Read 3222 times)

0 Members and 1 Guest are viewing this topic.

fastredpacman

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 183
  • Last login:February 19, 2018, 02:12:36 am
  • What?
Metal slug 6?
« on: August 19, 2006, 03:56:52 pm »
Anyone know if this has been emulated yet? I know there is a metal slug 3 rom hack but other than that not to much info out there on it.

elvis

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1154
  • Last login:January 13, 2025, 08:48:40 am
  • penguin poker
    • StickFreaks
Re: Metal slug 6?
« Reply #1 on: August 19, 2006, 07:23:56 pm »
Anyone know if this has been emulated yet? I know there is a metal slug 3 rom hack but other than that not to much info out there on it.

 :soapbox:
<rant>
Bloody hell.

The game is practically brand new.   Does anyone on this forum still care about the games industry?  Or are they all just keen as mustard to get everything out there for zero cost and watch the games industry go tits up?  Why the hell do you think SNK went broke and ended up getting bought out by Playmore?
</rant>

MS6 is on Atomiswave hardware.  This is nearly identical in spec to a Sega Dreamcast.  Usable and decent emulation of this sort hardware is a while off yet (Chankast is getting there, but still a long way from perfect).

Do the games industry a favour and BUY this title if you like it.  It will be appearing on Sony Playstation 2 around September or so (less than a month away).  Try to stop asking for everything for free, and start putting some money towards your hobby so that it can actually last. 

Emulating 15+ year old games that aren't pulling in a profit is one thing.  Demanding zero-day warez is another.

fastredpacman

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 183
  • Last login:February 19, 2018, 02:12:36 am
  • What?
Re: Metal slug 6?
« Reply #2 on: August 19, 2006, 09:13:48 pm »
Anyone know if this has been emulated yet? I know there is a metal slug 3 rom hack but other than that not to much info out there on it.

 :soapbox:
<rant>
Bloody hell.

The game is practically brand new.   Does anyone on this forum still care about the games industry?  Or are they all just keen as mustard to get everything out there for zero cost and watch the games industry go tits up?  Why the hell do you think SNK went broke and ended up getting bought out by Playmore?
</rant>

MS6 is on Atomiswave hardware.  This is nearly identical in spec to a Sega Dreamcast.  Usable and decent emulation of this sort hardware is a while off yet (Chankast is getting there, but still a long way from perfect).

Do the games industry a favour and BUY this title if you like it.  It will be appearing on Sony Playstation 2 around September or so (less than a month away).  Try to stop asking for everything for free, and start putting some money towards your hobby so that it can actually last. 

Emulating 15+ year old games that aren't pulling in a profit is one thing.  Demanding zero-day warez is another.



You should chill out! I have never seen this game at any local arcades so I was just curious, I didnt know anything about it. Now that you say that it will be coming out on PS2 I will get it. So don't be an ass making assumptions.

elvis

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1154
  • Last login:January 13, 2025, 08:48:40 am
  • penguin poker
    • StickFreaks
« Last Edit: August 20, 2006, 03:22:55 am by elvis »

fastredpacman

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 183
  • Last login:February 19, 2018, 02:12:36 am
  • What?
Re: Metal slug 6?
« Reply #4 on: August 20, 2006, 03:23:13 am »
Whatever! I dont have to explain anything to you.

elvis

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1154
  • Last login:January 13, 2025, 08:48:40 am
  • penguin poker
    • StickFreaks
Re: Metal slug 6?
« Reply #5 on: August 20, 2006, 04:01:43 am »
I do apologise for the rant above.  Long week, not much sleep.  It was not directed at you per se, but at the ever growing list of emulation/ROM requests I see on countless message boards across the web.

You were in the wrong place at the wrong time, and I do apologise for the outburst.

Still, the theme remains the same: please do consider buying the game on console release, and supporting the company that made it.  The more people who buy it, the better the chance of them considering to make more games in the future (Metal Slugs, or otherwise).

fastredpacman

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 183
  • Last login:February 19, 2018, 02:12:36 am
  • What?
Re: Metal slug 6?
« Reply #6 on: August 20, 2006, 04:10:44 am »
I totally understand your concern. I think the diminishing arcades have nothing to do with people not supporting them but its more an issue of technology. Do you think if our Atari's, nintendos, etc back in the day had arcade excellent graphics like today's systems that we would have spent as much time in the arcades as we did when we were kids? These kids get bored easily theres no way that games like the ones we liked could succeed if they were released in today's market. But I do see your point about support. So anyway sorry if I was too jumpy thanks for the links. :cheers:

elvis

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1154
  • Last login:January 13, 2025, 08:48:40 am
  • penguin poker
    • StickFreaks
Re: Metal slug 6?
« Reply #7 on: August 20, 2006, 04:20:12 am »
Do you think if our Atari's, nintendos, etc back in the day had arcade excellent graphics like today's systems that we would have spent as much time in the arcades as we did when we were kids? These kids get bored easily theres no way that games like the ones we liked could succeed if they were released in today's market.
You're not wrong!  Kids these days seem to have the attention span of a spider monkey no crack.  I'm simply amazed any gaming company survives as long as it does in this day and age.

In my childhood you could buy a game and play it for years.  Particularly so in the RPG era.  Heck, I'm still playing some Street Fighter games 15 years later.  These days it's annual remakes and sequels or face bankruptcy.

brophog

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 486
  • Last login:January 20, 2019, 03:49:41 am
  • I want to build my own arcade controls!
Re: Metal slug 6?
« Reply #8 on: August 20, 2006, 04:29:23 am »
Quote
I totally understand your concern. I think the diminishing arcades have nothing to do with people not supporting them but its more an issue of technology.

Actually, I think they're doing as well as they are because of sites like this one. I know I can't go past a machine without putting a quarter in! Emulation certainly isn't killing the retro gaming business any. I highly doubt we'd be seeing so many plug and play and retro collections for current hardware if it weren't financially viable for the company doing it. Emulators are doing their job as collectors of the past. If you don't believe me, look at ebay prices for older games sometime! :o

Quote
I'm simply amazed any gaming company survives as long as it does in this day and age.

Actually, most are on the verge, even the big ones. Nearly every company is supported by 1 or 2 big titles, typically a series or yearly title. They're losing money on all the rest. One reason is pure production cost.....it takes a lot of people to make a game now. Another is gluttony.....there are just too many titles appearing on too many systems. I wouldn't say there are more games now that absolutely suck, but I think there are more games now that are quality games no one ever heard of. There is only so much shelf space and marketing budget to go around.


elvis

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1154
  • Last login:January 13, 2025, 08:48:40 am
  • penguin poker
    • StickFreaks
Re: Metal slug 6?
« Reply #9 on: August 20, 2006, 05:13:38 pm »
Actually, I think they're doing as well as they are because of sites like this one. I know I can't go past a machine without putting a quarter in! Emulation certainly isn't killing the retro gaming business any. I highly doubt we'd be seeing so many plug and play and retro collections for current hardware if it weren't financially viable for the company doing it. Emulators are doing their job as collectors of the past. If you don't believe me, look at ebay prices for older games sometime! :o
If you are talking about the "plug and play retro collections" in arcades - they are more often than not unlicensed bootleg hardware or even emulation.  Sticking a quarter in those isn't doing anyone any good.

But the $20 tv-game units are definitely licensed (AFAIK).

As for arcade game designers themselves: they simply need to move with the times.  The arcades always were and always will be about offering something you can't get at home for cheap.  Look at the enormous success of Konami's Bemani devision with Beatmania, Dance Dance Revolution, Guitar Freaks/Heros, etc, etc.  They combine all the right elements: complex hardware inputs, big screens and sound, and a game that you can slap your money into, have a laugh, and walk away.  Perfect for the amateur, but just as good for those who want to practice and become "legends in their own lunch hour".

While they're not everyone's cup of tea, they at least have the formula for arcade success down pat.  Daytona is another that just doesn't want to die.  Simple fun that lasts a few minutes and you don't need to be some sort of arcade playing guru to have a laugh.

A lot of factors have been blamed for the demise of arcades.  But honestly, I think the amount of self-critique by the game makers themselves has been lacking.

"Emulation" as a cause however is something that I still believe affected SNK.  And for one very simple reason: they stuck with 15+ year old hardware for waaaay too long.  Moving to Atomiswave fixed almost all of their bootleg/emulation/warez problems (and gave them more power and space to play with to boot).  And lets face it:  there's a lot of people playing Metal Slugs and King of Fighters at home on their modded XBoxes instead of buying the compilation packs for console.

There are certainly folks out there who still put money in arcades when they see one (I do, and it drives my missus nuts).  But there's also a lot who say "why bother, I've got it at home for free".  You mention eBay prices: I'm a PCB collector in Australia where prices are double what they are in the US.  But the problem is for every one PCB collector, there's 100 emulator users.

Don't get me wrong: I'm 100% behind emulation of old titles for the sake of preservation.  MAME and every other emulation project out there should be congratulated for that.  But I've also voiced my vote many times to have MAME's unofficial "3 year rule" extended to a more reasonable figure.  When I saw titles like Golden Tee being held back from public release a little longer due to popular circulation of the real games, it makes me a little happier that the MAME team are often doing the right thing by the arcade industry.

Actually, most are on the verge, even the big ones. Nearly every company is supported by 1 or 2 big titles, typically a series or yearly title. They're losing money on all the rest. One reason is pure production cost.....it takes a lot of people to make a game now. Another is gluttony.....there are just too many titles appearing on too many systems. I wouldn't say there are more games now that absolutely suck, but I think there are more games now that are quality games no one ever heard of. There is only so much shelf space and marketing budget to go around.
I honestly disagree with the current game design techniques, as well as game distribution.  These multi-million dollar games are no more in depth than games that used to be designed by two guys in their basement back in my childhood.  They offer nothing more to the gamer now than they did then, except a higher shelf price.  I honestly don't think it's gamers demanding better graphics and higher development costs.  I think it's a self-imposed delusion courtesy of the big dev companies themselves.

And onto game distribution: "shelf space" is a very pre-internet term.  Look at the roaring success of Microsoft's XBLA.  Nintendo's Wii is around the corner and will offer a similar "download pay and play" system not only for retro titles, but for indi developers who can't afford traditional physical distribution systems.

Fewer middle-men and no physical packaging/shipping means games are cheaper to distribute, and cheaper to buy.  In this day and age of cheap broadband connections, why on earth are there not more console games being distributed over the net?  At the very least, offer them as a sideline to traditional methods.  I understand not everyone has access to nor "feels right" about this distribution method.  But at least someone should give it a go for the sake of the developers as well as the paying public.


brophog

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 486
  • Last login:January 20, 2019, 03:49:41 am
  • I want to build my own arcade controls!
Re: Metal slug 6?
« Reply #10 on: August 20, 2006, 06:07:58 pm »
Quote
If you are talking about the "plug and play retro collections" in arcades - they are more often than not unlicensed bootleg hardware or even emulation.  Sticking a quarter in those isn't doing anyone any good.

But the $20 tv-game units are definitely licensed (AFAIK).


I'm not talking arcades here, merely home units. In fact, use that theme for basically everything I wrote there. There are reasons arcades are nearly non-existent while consoles are at their absolute peaks......and few of those reasons have anything at all to do with emulation.

Quote
As for arcade game designers themselves: they simply need to move with the times.  The arcades always were and always will be about offering something you can't get at home for cheap. 

That has been their advantage and they're losing it. The advantage is two-fold: processing power due to dedicated units and control apparatus not easily available for home usage. Next generation consoles and PC's have completely eradicated the former, and the latter is being chipped away by specialty controllers (guitar hero, others) and affordable force feedback units (racing games/flight games). With the inevitable move of consoles toward more active gaming controls, arcades will see that advantage dwindled even further. This is the reason nearly all arcades are exclusively redemption, racing/flight, DDR, and shooting games. It's extremely common to find not a joystick or pinball in the room with the very rare exception being a fighting game.

The real problem is that people don't want to go anywhere anymore. All sorts of amusement businesses are having problems these days because our lifestyle is getting busier and busier and it's more convenient/easier to simply play xbox at home.

elvis

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1154
  • Last login:January 13, 2025, 08:48:40 am
  • penguin poker
    • StickFreaks
Re: Metal slug 6?
« Reply #11 on: August 20, 2006, 07:18:42 pm »
The real problem is that people don't want to go anywhere anymore. All sorts of amusement businesses are having problems these days because our lifestyle is getting busier and busier and it's more convenient/easier to simply play xbox at home.
You've hit the nail on the head there.  Once apon a time it was perfectly viable for me to make the trip to a central arcade and waste the day away with friends.  Now with the pressures of work and family life, that's nothing but a distant memory.

And again, this is where the successes of online play shine through.  It's much easier for me to challenge a stranger over the net from the comfort of my own couch than it is to find an arcade and challenge a stranger there.