Heya all. I just figured I'd introduce myself, say Hi and whatnot.
I've actually read and learned a lot reading the boards, so hopefully this won't be too painful a flurry of "Read the FAQ!"
I've started collecting stuff to make my first arcade cabinet, concentrating on the games I liked most (Joystick, Trackball and Driving... never went much for crazy controls.. spinners, yokes, etc.)
Anyway... first question out of the chute... what's everyone's experience playing games with the "wrong" controls? I understand driving games and the 270/360 difference, but what about using a trackball for a spinner? Or for a yoke? Are games just unplayable, or just feel different?
I want to make the arcade cab because I never got to play much when I was younger (35 now) so I missed the arcade experience. I always loved when I did get to play, but I don't have any games that have such an ingrained memory that I would miss the "feel" of them, so if my controls are off but playable it would be fine.
Anyway... plans for the machine...
I want a standup cab that I can pop the top off of and have it be luggable to parties, etc. (Detachable bartop?) The base will pretty much just hold extra controllers and such, and maybe the sub.
I have a X-Arcade 2 player CP and will be getting the trackball soon. All are USB, so I'm hoping it will be hot swappable.
I have a USB steering wheel on the way (analogue) and I plan to use a ezarcade solutions spinner to make a pop-out 360 steering wheel on the same panel. Again, hoping for hot swappable.
This may be of interest to someone; I haven't seen this idea floating around (though it may be). I'm going to get some bearings (Maybe just plastic bushings) sized so a 1/2" shaft steering wheel can drop (next to the analogue wheel) in the CP so that a rubber wheel on the shaft rubs against the spinner top so that it friction drives the spinner. The spinner will go the wrong way, but I understand that's easily addressed in software. I'm also going to try and mount contacts on the analogue pedals for games that require digital pedal inputs. One driving panel, both types of driving games... if it works, LOL!
The other idea was one steering wheel with a gear drive at the end, and a sliding mechanism that would engage either the 270 control (Hacked from the analogue wheel) or the spinner (ezarcadesoloutions) so with a throw of the lever you change from one to the other. The first method is simpler, the second would be more fiddly (But cooler) Which one I try has a lot to do with actually getting my mitts on the analogue wheel and peeking inside.
Has anyone seen a wheel done either of those ways? If so, how'd it work out?
Ohh, and as to things I may be able to add to the community, I do a lot of prop and costume making, so I have experience with moldmaking and resin casting, and I have my own vacuum forming machine which could maybe be turned to making bezels or if there are 3D plastic displays or sideart or something?
Anyway, that's about it. Back to spending too much money......