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Author Topic: Donkey Kong samples not working  (Read 6003 times)

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cbmeeks

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Donkey Kong samples not working
« on: June 26, 2006, 12:35:32 pm »
I'm only running about 10 games on my cab and two of those are Donkey Kong/Jr..

I have downloaded the samples from mame.net and put into the samples folder but they don't play?  I didn't unzip.  I get audio.  I just don't hear the running sound or ladder climbing sounds (or chain climbing sounds in DKJr.)

In my MAME.INI, I have put the correct path in the samples folder (I assume) because it matches the ROM path root folder...ie, only "samples" changed from "roms"

Any suggestions?

Oh, I'm not using a front end at the moment.  I am writing my own so I am just using DOS command line (under Windows 98)

Thanks!

cb
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Havok

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Re: Donkey Kong samples not working
« Reply #1 on: June 26, 2006, 12:44:54 pm »
Make sure your ROMs version match your MAME version. To check, get this:

http://www.clrmame.com/

cbmeeks

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Re: Donkey Kong samples not working
« Reply #2 on: June 26, 2006, 12:49:32 pm »
ROM versions have to match MAME versions?  Jeesh!

lol
thanks
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Re: Donkey Kong samples not working
« Reply #3 on: June 26, 2006, 01:00:55 pm »
Yeah, I know it's a pain. You'd think that the ROM is the ROM, but there are changes to allow for changes in the MAME code.

cbmeeks

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Re: Donkey Kong samples not working
« Reply #4 on: June 26, 2006, 01:59:10 pm »
I wonder if that is why my Pac Man doesn't work when it used to??

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Re: Donkey Kong samples not working
« Reply #5 on: June 26, 2006, 04:28:30 pm »
Did you *enable* samples support in your mame.ini?

cbmeeks

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Re: Donkey Kong samples not working
« Reply #6 on: June 26, 2006, 04:34:21 pm »
Yes.
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botman

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Re: Donkey Kong samples not working
« Reply #7 on: June 26, 2006, 05:13:44 pm »
Newer dkong.zip samples file contains:

dkstomp.wav
jump.wav
run01.wav
run02.wav
run03.wav

...older dkong.zip samples file contained:

effect00.wav
effect01.wav
effect02.wav

effect00.wav is the run sound.  effect01.wav is the jump sound and effect02.wav is the stomp sound.

If you have the newer dkong.zip samples file (the one that contains the 5 .wav files), you can unzip it then rename the files as follows...

dkstomp.wav -> effect02.wav
jump.wav -> effect01.wav
run01.wav -> effect00.wav

...then zip the 3 effect .wav sounds into a new dkong.zip file and use that instead of the one you have.  If you have the older dkong.zip samples file, just do the reverse (copy the effect00.wav to run01.wav, run02.wav and run03.wav).
« Last Edit: June 26, 2006, 05:15:41 pm by botman »

fatfingers

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Re: Donkey Kong samples not working
« Reply #8 on: June 26, 2006, 08:11:44 pm »


*scratches head*

I don't have any .wav files in my dkong.zip.
My DK low scores
-------------------
1) 180700
2) 165000
3) 162900
4) 162600
5) 158500


W.W.P.M.D.?                                       I'm here to help ... I just don't do it. ™

fatfingers

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Re: Donkey Kong samples not working
« Reply #9 on: June 26, 2006, 08:15:48 pm »
 :banghead: :banghead: :banghead:

Never mind.  My idiocy seems to have no bounds...
My DK low scores
-------------------
1) 180700
2) 165000
3) 162900
4) 162600
5) 158500


W.W.P.M.D.?                                       I'm here to help ... I just don't do it. ™

cbmeeks

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Re: Donkey Kong samples not working
« Reply #10 on: June 26, 2006, 09:55:46 pm »
Hey, I downloaded the newest MAME and the sounds started working.  Looks like I have the newer roms.

Thanks guys!

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