It seemed quite the other way arround. At least, Im pretty much
used to being attacked and insulted..
But anyway, I dont hate anyone.
MDF was stated in one of the older postings.
As for your Stick.. I wasnt even aware there was any developments. I suspect that it
was the same for the others. Also, just because anyone announces thier plans to
make something, doesnt mean that they will get responces right away.
People may not see the post.. think that anyone would compete a proto.. they may not
yet have the cash or cabinet built yet... or do not feel its important to speak up as
that persons going to build it anyways... Etc.
However, after seeing a working proto.. that does get people attention..
(see new push/pull spinner)
And seeing an Obj for sale.. and all the sudden you cant stock enough of them.
I aslo never said "all in one stick'. Meaning, I believe people would pay for a Sini-stick
alone.
As far as I can see.. not everyone can even imagine that such an all in one stick
will function well for all types of games. The throw, responce, feel...ect. are very
important to many classic fans. Still, it may come in handy for something like
a portable bartop.. where control panel space is a concern.
We shall see how these restrictors pan out I guess... But to me, if they are too
much of a pain to switch over, they arnt what Id be interested in.
(proto pics andy?)
"But not for 4-way or 8-way games, which kind of kills 75% of what you could use
these sticks for. I think a lot of people would like to keep the number
of specialized controls to a minimum."
Again, that is not everones point of view. ..want..need.
Many would rather use these as an analog only solution.. keeping thier typical
fighter or 8/4 way switcher installed.
Anyone could use an analog stick to control Star Wars for example.. But any starwars
fan will lift thier nose to this idea. They would rahter drop $300 that they cant
afford into having the correct controller that has flawless accuracry and control.
"I think that the LAST thing you want on thumb controllers is increased resistance
(OUCH). "
Ok, think of it like this... Those little mini-sticks that are on some laptop keyboards
to control the mouse pointer. Yes, I hate them.. but thats mostly because they are
too small, throws too small, uncomfortable, ect.. However, they Illustrate a great
point. You could NEVER control a mouse point that precisely with an analog thumb pad.
The added pressure gives you that added feedback and control that you wouldnt have
if it were too 'loose' and easy to move.
On thumbpad sticks, it wouldnt have to be anywhere near as stiff as those laptop sticks.
Its pivot point also gives you mechanical advantage, so that it doesnt take as much pressure to
operate. The thumbs are actually quite strong however.
"BTW, the same effect you are looking for could easily be duplicated by using weighted curves on the analog signal, so the farther you press, the less change in acceleration, so to get your ship really flying, you have to peg it, but the middle area of the stick is more sensitive. This should be very doable with the internal resolution of these sticks (plenty of data to work with without losing resolution.)"
This really doesnt come close enough.. In fact, it may cause gameplay problems.
As the scale factor may make your characters speed move at strange increments that
you arent intuitively expecting. Sinistar is supposed to only have 3? levels of speed
in each direction.. .but, when will each speed kick in? If the center of the stick contains
too much sensativity, then 2 or 3 speeds may actually be located all in the very center of
the stick. On other games, it may operate differently...
The worst past about most analogs in the springs. Because the center part is where the
pressure in needed to overcome them. This means that your accuracy within the center
is bad - because you are fighting too much force (in two different Axis directions) to control
accurately. This is one reason they added a 'deadzone'. Still, its not the best soultion.
This sticks springs are a bit differnt than a typical analog stick, which may help
in this aspect a bit. But, that will not help the "sliding on ice" effect.
The mapping in reality only causes less overall resolution. As your compensating
for huge motions. In order to do that, you eat up over half the resolution, by making
half the controller basically the same vaules.
If the center is too accureate, then you will have trouble with that because of the
spring tentions as well as leverage issues.. too close to center to be accurate.
If the ends are more sensative, then its more accurate but.. you slide way too
easily from the middle, to the outter edges.
"Come on, ANY controller? "
Look, somoene just made a Major Havok controller! The thing is basically a spinner...
and the game itself can easily be played with a spinner.. and a spinner can be used more
effectively on other spinner and driving wheel games. But.. to those who have
played with a controller like this.. I guess its worth it for them. I cant comment, because
Ive never had that experinece with it.
However, sinistar is a much more popular popular classic.
There are also other 49 way games..
and any analog game should work great with one as well.