Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: dual optical rotary woes (analog mame)  (Read 1546 times)

0 Members and 1 Guest are viewing this topic.

jamesish

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 14
  • Last login:December 11, 2012, 07:00:49 pm
dual optical rotary woes (analog mame)
« on: May 09, 2006, 04:24:18 pm »
problem:2 optical rotary sticks (happs) plugged into optipac (have tried both on a different axis on one mouse and as 2 mice) but it either make player one spin only, regardless of the stick i turn, or it wont move 2nd player at all.  Player one almost always works.

I am using analogmame with windows 2k with all upgrades.

any tips?  I can get a mame.ini listed up here later, but my cab isnt plugged into my network at the moment.  when i have the mice setup as one mouse, i can control the mouse outside of mame ala-etch a sketch, but player two gets no movement.


any ideas?   

Kremmit

  • - AHOTW -
  • Wiki Contributor
  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 3165
  • Last login:June 17, 2025, 04:07:55 pm
  • Who the heck is that?
Re: dual optical rotary woes (analog mame)
« Reply #1 on: May 09, 2006, 10:33:22 pm »
The newest version of regular MAME has better mouse code; have you tried using that instead of Analog+?  I think you can configure your mouse axes right in the tab menu, without messing with .ini files.

u_rebelscum

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 3633
  • Last login:April 21, 2010, 03:06:26 pm
  • You rebel scum
    • Mame:Analog+
Re: dual optical rotary woes (analog mame)
« Reply #2 on: May 10, 2006, 04:19:52 pm »
I too suggest the current official mame.  You'll have to remap player two.

One thing with win2k is you'll have to have the optical rotaries on different axes.  No one has been able to get seperate mice on w2k, including my analog+ & current mame. :(

If you want analog+ for some reason, you'll also have to have the rotaries share a mouse with different axes.  Then enable -switchableaxes, and remap in game in the non-mame change mouse.
Robin
Knowledge is Power

jamesish

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 14
  • Last login:December 11, 2012, 07:00:49 pm
Re: dual optical rotary woes (analog mame)
« Reply #3 on: May 12, 2006, 01:53:17 pm »
does that mean no dual trackballs or lightguns?  i was thinking of getting light guns in the future, but i guess ill pick up a copy of xp, in fact, im pretty sure i have like 2 licenses laying around...

ahofle

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 4544
  • Last login:August 30, 2023, 05:10:22 pm
    • Arcade Ambience Project
Re: dual optical rotary woes (analog mame)
« Reply #4 on: May 12, 2006, 03:20:15 pm »
The latest mame works with dual trackballs/lightguns with XP.