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Author Topic: My tweaks for MAME 105 are available...  (Read 2215 times)

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alank2

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My tweaks for MAME 105 are available...
« on: May 05, 2006, 08:16:48 am »
Hi,

It took me awhile guys, but I've updated my tweaks to work with MAME 105 and they now have support for startup.ini.  They are available at:

http://home.earthlink.net/~alank2/mame

NEW features in this version include (more tweaks are included, but only the changed ones are listed):

SEE each .scr file for help on how to use it and its supported commands.

fsfgv.scr  : startup.ini support and easier to use startup frame commands.

sysvol.scr : system volume commands allow you to specify the number of steps.  If you want volume to go from 10% to 20% to 30%, or from 10% to 15% to 20%, you can adjust this with the guivolsteps option.  You can use [, ], and ' to control system volume while playing.

tempest.scr : adds support for a few tempest prototypes and also vector breakout.  It also changes the default sensitivity to 40% instead of 100%.  I found this made the spinner operate more like the actual arcade hardware.

arkanoid.scr : changes default sensitivity to to 150% instead of 30%.  I found this made the spinner operate more like the actual arcade hardware.

congo.scr & qbert.scr & inpkband.scr : modifies the default inputs so that left-up is required to move left and up.  These games were designed with a 4 way joystick turned 45 degrees, but unless you have a joystick mounted like this, they require you to adjust the inputs.  Not anymore!  This tweak makes congo, qbert, etc. work with an 8 way stick right off the bat.  inpkband.scr adds support for congo.scr or qbert.scr, you will need to apply it if you apply either of them.

A thread on how to install these is around:

http://forum.arcadecontrols.com/index.php?topic=49063.0

Thanks,

Alan
http://www.sadevelopment.com
Home of Partition Boot Manager and Large Drive Tools utilities!
« Last Edit: May 05, 2006, 08:20:16 am by alank2 »

Howard_Casto

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Re: My tweaks for MAME 105 are available...
« Reply #1 on: May 05, 2006, 08:34:21 am »
Thanks..... these tweaks seem to make a lot of sense to me, and I can confirm that the spinner settings you have given are indeed more accurate, regardless of if you are using the actual spinner designed for that game or not. 


Have you considered submitting them to the mame devs?  I don't see any reason why they would reject them. 

alank2

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Re: My tweaks for MAME 105 are available...
« Reply #2 on: May 05, 2006, 08:46:25 am »
Hi,

I've submitted selective tweaks to them if I think they might accept them.  They almost accepted my system volume tweak, I heard that some devs were for it, and some were against it.

Many of my tweaks don't add anything to MAME as a documentation project, so I don't think they would be considered.

I haven't tried submitting the sensitivity changes however, perhaps I should at least for tempest.  I have Oscar's vortex and that is probably the closest to running tempest on a PC, so I think my number for tempest is definitely accurate.

Thanks!

Alan
« Last Edit: May 05, 2006, 08:48:55 am by alank2 »

Howard_Casto

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Re: My tweaks for MAME 105 are available...
« Reply #3 on: May 05, 2006, 04:13:01 pm »
Well, I've recently been going through the spinner settings myself and found them to be way off, particularly with arkanoid.  With the real game you pretty much don't spin the dial at all, rather you turn it back and forth, only using a spin when you have to quickly go from one side to the other.  The way it is on most spinners by default you'd kill your wrist just to keep up with the ball. 

While some of the things you mentioned might not mame sense for the official build... changing the qbert defaults and the spinner defaults definately does.  I also don't see why the tempest prototypes aren't in there.  Mame includes every lame bootleg and crazy fan hack, I don't see why extra versions of a classic shouldn't be included. 

alank2

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Re: My tweaks for MAME 105 are available...
« Reply #4 on: May 05, 2006, 04:24:29 pm »
Hi,

>Well, I've recently been going through the spinner settings myself and found them to be way off, particularly with arkanoid.  With
>the real game you pretty much don't spin the dial at all, rather you turn it back and forth, only using a spin when you have to
>quickly go from one side to the other.  The way it is on most spinners by default you'd kill your wrist just to keep up with the ball. 

I agree, I don't know where many of the analog setting defaults came from, but I find most of them are way off.

>While some of the things you mentioned might not mame sense for the official build... changing the qbert defaults and the spinner
>defaults definately does. 

I agree on the spinner defaults.  I'll try to submit them sometime and see if they are accepted.  I doubt they would accept the diagonal game joystick key changes though.

>I also don't see why the tempest prototypes aren't in there.  Mame includes every lame bootleg and crazy fan hack, I don't see
>why extra versions of a classic shouldn't be included. 

I tried to submit this and they told me that the roms are being hoarded.  I found them with an easy search of "atari vector rom archive", but I think they feel that these are tainted or not authentic, or something.

Thanks again,

Alan