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Author Topic: Mame problem that is bugging the hell out of me.  (Read 1489 times)

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myers112

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Mame problem that is bugging the hell out of me.
« on: March 30, 2006, 11:24:34 am »
Its easier to start by saying this is my mame.ini:

Code: [Select]
### mame.ini ###

### Frontend Related###

### Windows path and directory options ###
rompath roms
samplepath samples
# inipath <NULL> (not set)
cfg_directory cfg
nvram_directory nvram
memcard_directory memcard
input_directory inp
hiscore_directory hi
state_directory sta
artwork_directory artwork
snapshot_directory snap
diff_directory diff
ctrlr_directory ctrlr
cheat_file cheat.dat

### Windows video options ###
autoframeskip 1
frameskip 0
waitvsync 0
triplebuffer 0
window 0
ddraw 1
direct3d 1
hwstretch 0
# screen <NULL> (not set)
cleanstretch auto
resolution 352x256
refresh 0
scanlines 0
switchres 1
switchbpp 1
maximize 1
keepaspect 1
matchrefresh 0
syncrefresh 0
throttle 1
full_screen_brightness 0.000000
frames_to_run 0
effect sharp
screen_aspect 4:3

### Windows Direct3D 2D video options ###
zoom 2
d3dtexmanage 1
d3dfilter 1
d3dfeedback 0
d3dscan 100
d3deffectrotate 1
d3dprescale auto
d3deffect none
# d3dcustom <NULL> (not set)
# d3dexpert <NULL> (not set)

### Windows misc options ###
sleep 1
rdtsc 0
high_priority 0

### Windows sound options ###
audio_latency 2
# wavwrite <NULL> (not set)

### Input device options ###
mouse 0
joystick 1
lightgun 0
dual_lightgun 0
offscreen_reload 0
steadykey 0
keyboard_leds 1
led_mode ps/2
a2d_deadzone 0.300000
# ctrlr <NULL> (not set)
paddle_device keyboard
adstick_device keyboard
pedal_device keyboard
dial_device keyboard
trackball_device keyboard
lightgun_device keyboard
digital none

### Mame CORE video options ###
norotate 0
ror 0
rol 0
autoror 0
autorol 0
flipx 0
flipy 0
gamma 1.000000
brightness 1.000000
pause_brightness 0.650000

### Mame CORE vector game options ###
antialias 1
translucency 1
beam 1.000000
flicker 0.000000
intensity 1.500000

### Mame CORE sound options ###
samplerate 22050
samples 1
sound 1
volume 0

### Mame CORE misc options ###
artwork 1
use_backdrops 1
use_overlays 1
use_bezels 1
artwork_crop 0
artwork_resolution 0
cheat 1
debug 0
# playback <NULL> (not set)
# record <NULL> (not set)
log 0
oslog 0
skip_gameinfo 1
bios default
# state <NULL> (not set)
autosave 0

### Configuration options ###
readconfig 1
verbose 0

Now when i change the resolution to any thing higher i.e 640x480 or even auto and i try to run a game, i'm using mamewah frontend by the way, it does the game loading, opens then shuts back to mamewah. Now if i turn off direct3d this doesn't happen BUT my games run really really slow :( Also when i do have the games running fine the sound is really choppy and crackly on most games ? Hopefully someone can help out.

http://img.photobucket.com/albums/v22/myers112/myscreen.jpg

Here is a link to a snap of my screen playing SF Alpha 3, let me know if you think it looks pixilated on my screen ? I have a 17" monitor by the way. If not then the only problem i really have is the sound one. If so how do i get it looking fine ?

HaRuMaN

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Re: Mame problem that is bugging the hell out of me.
« Reply #1 on: March 30, 2006, 12:08:43 pm »
What are your computer specs?

Also, games like SFA3 are going to look pixelated, since you are playing them on a computer monitor.  Computer monitors have a higher resolution than a arcade monitor does.  You can try playing around with scanlines to get the picture to look better.

ahofle

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Re: Mame problem that is bugging the hell out of me.
« Reply #2 on: March 30, 2006, 12:18:25 pm »
If the 'blurring' is what's bothering you (doesn't look pixelated to me), you can try turning off hardware stretch.  But that will remove the 'blurring' and add pixelation. :)

Not sure about your speed issues though.

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Re: Mame problem that is bugging the hell out of me.
« Reply #3 on: March 31, 2006, 08:06:09 am »
Try:
Code: [Select]
hwstrech 1 (if you graphic card can use it)
full_screen_brightness 1.000000 (here probably is cause, brightness can't be 0 I think)
resolution auto
I see that you have autoframeskip on I recommend you to use autoframeskip off and frameskip 0.