Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: Two spinners -- worth it?  (Read 2914 times)

0 Members and 1 Guest are viewing this topic.

mrjah

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 31
  • Last login:June 22, 2010, 07:40:54 pm
  • I want to build my own arcade controls!
Two spinners -- worth it?
« on: March 16, 2006, 02:18:56 am »
Hey all,

   So true to form, I'm constantly second-guessing my control panel as I build it.   ;D

   What's the value of having two spinners, anyway?  I seem to recall -- and visual inspection seems to confirm -- that this trusty Opti-Pac I have sitting here in bubble wrap can handle two spinners plus two trackballs.  So it's really a matter of the cost of a second spinner vs. the added versatility.

   Thoughts?

Minwah

  • Trade Count: (+3)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 7662
  • Last login:January 18, 2019, 05:03:20 am
    • MAMEWAH
Re: Two spinners -- worth it?
« Reply #1 on: March 16, 2006, 11:02:43 am »
If you love 2 player spinner games get 2 spinners...if not then don't.

NickC

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 71
  • Last login:January 10, 2010, 08:31:05 pm
  • Frosty!
    • Game On Webpage
Re: Two spinners -- worth it?
« Reply #2 on: March 16, 2006, 11:21:10 am »
how many two player spinner games are there?

psychopanda

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 108
  • Last login:August 31, 2006, 01:13:17 pm
    • PsychoPanda's Secret Grotto
Re: Two spinners -- worth it?
« Reply #3 on: March 16, 2006, 11:23:56 am »
I've been thinking about trying to add a spinner or two to my cp, but I didn't leave enough room yet for the second one. I mainly want two spinners so that we can play two-player Ikari Warriors using a combo of topfire joysticks and spinners.

Farmboy90

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 294
  • Last login:June 26, 2006, 12:15:04 am
  • My cab is done... Pics coming soon!!
Re: Two spinners -- worth it?
« Reply #4 on: March 16, 2006, 11:32:15 am »
I've been thinking about trying to add a spinner or two to my cp, but I didn't leave enough room yet for the second one. I mainly want two spinners so that we can play two-player Ikari Warriors using a combo of topfire joysticks and spinners.

Maybe you can adjust the sensitivity or something, but playing Ikari Warriors with a spinner is brutal.  I don't like it at all.

psychopanda

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 108
  • Last login:August 31, 2006, 01:13:17 pm
    • PsychoPanda's Secret Grotto
Re: Two spinners -- worth it?
« Reply #5 on: March 16, 2006, 11:56:47 am »
I've been thinking about trying to add a spinner or two to my cp, but I didn't leave enough room yet for the second one. I mainly want two spinners so that we can play two-player Ikari Warriors using a combo of topfire joysticks and spinners.

Maybe you can adjust the sensitivity or something, but playing Ikari Warriors with a spinner is brutal.  I don't like it at all.

Ah, I was afraid of that. I'm adding at least one spinner to my cp anyways, so  I'll definitely test before adding a second one.

Sorry, I don't know how many games use two spinners. All I remember playing was Tempest, Tron, Breakout (w/ Atari paddles), and Arkanoid. None of those had two spinners.

Edit: forgot, many driving games could be played with a Spinner, so Sprint, etc. ...

Farmboy90

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 294
  • Last login:June 26, 2006, 12:15:04 am
  • My cab is done... Pics coming soon!!
Re: Two spinners -- worth it?
« Reply #6 on: March 16, 2006, 12:09:58 pm »
Yeah two spinners for some of the driving games would work.  Then you could play two player on those games.  I actually do use mine for some of those and it works well enough for me.  That or the analog stick works.

RayB

  • I'm not wearing pants! HA!
  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 11279
  • Last login:July 10, 2025, 01:33:58 am
  • There's my post
    • RayB.com
Re: Two spinners -- worth it?
« Reply #7 on: March 16, 2006, 12:44:24 pm »
Is this question in the FAQ? It should be. I think this one gets asked at least every 2 months.
NO MORE!!

NoOne=NBA=

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2718
  • Last login:July 23, 2011, 08:59:16 am
  • Just Say No To Taito! -Nichibutsu
Re: Two spinners -- worth it?
« Reply #8 on: March 16, 2006, 12:49:55 pm »
Blasteroids alone is worth it to me.

Minwah

  • Trade Count: (+3)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 7662
  • Last login:January 18, 2019, 05:03:20 am
    • MAMEWAH
Re: Two spinners -- worth it?
« Reply #9 on: March 16, 2006, 01:54:31 pm »
Blasteroids alone is worth it to me.

I agree...except I don't want to have to redesign my analog control panel...

ssc arcade

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 53
  • Last login:October 07, 2008, 02:10:58 pm
  • There are no stupid questions, only stupid people.
Re: Two spinners -- worth it?
« Reply #10 on: March 16, 2006, 05:01:51 pm »
I just added a spinner to my cab, a mouse hack.

From other threads I have learned the whole arkanoid spinner difference, gearing etc.

I there a setting in mame to help it play better, or just push the mouse acceleration way up?

I have to agree as it is now it is almost not playable.

thanks

krick

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2006
  • Last login:May 23, 2025, 03:48:36 am
  • Gotta have blue hair.
Re: Two spinners -- worth it?
« Reply #11 on: March 16, 2006, 05:07:24 pm »
I seem to recall -- and visual inspection seems to confirm -- that this trusty Opti-Pac I have sitting here in bubble wrap can handle two spinners plus two trackballs.


Actually, I think it can handle 2 trackballs plus 4 spinners.

mmmmmm.... Warlords.....
Hantarex Polo 15KHz
Sapphire Radeon HD 7750 2GB (GCN)
GroovyMAME 0.197.017h_d3d9ex
CRT Emudriver & CRT Tools 2.0 beta 13 (Crimson 16.2.1 for GCN cards)
Windows 7 Home Premium 64-bit
Intel Core i7-4790K @ 4.8GHz
ASUS Z87M-PLUS Motherboard

Major Rock Hardy

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 261
  • Last login:April 29, 2013, 06:51:45 pm
  • xybots rocks!
Re: Two spinners -- worth it?
« Reply #12 on: March 16, 2006, 05:17:09 pm »
I seem to recall -- and visual inspection seems to confirm -- that this trusty Opti-Pac I have sitting here in bubble wrap can handle two spinners plus two trackballs.

the Opti-Pac can handle 4 optical axes at a time.  That would be 2 trackballs (each with its own x and y axes) or 4 spinners (since they only have one axis each).  It auto-detects which ones are active (there's some time out where it re-evaluates this but I can't remember what).

Believe it or not, there IS a 4 spinner game.  Warlords.  Funky, old graphics, but I would say it's a very fun game.  Great party game.  I am specifically making 4 spinners just to play this game.  Check it out.

Cheers,
Rock

PhoneGuy

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 53
  • Last login:June 02, 2020, 01:34:56 pm
  • Crazy
Re: Two spinners -- worth it?
« Reply #13 on: March 16, 2006, 06:32:53 pm »
I recently added a second Oscar pro spinner. I have an Opti-Pac

This post in December was about Dual Spinners. It has links to four topics about dual spinners.
http://forum.arcadecontrols.com/index.php?topic=47496.0

Based on these discussions I have configured the following games for dual spinners. They are more entertaining with two players.

Paddle games
Arkanoid Returns
Off the Wall(Atari)
Off the Wall (Bally Sente)
Warlords
Pop'n Bounce
Plump Pop
VS Blok Breaker   

Flying
Blasteroids
Two Tigers
 
Driving
Championship Super Sprint
Demolition Derby
Super Sprint
Ironman Ivan Stewart's Super Off-Road
Ironman Stewart's Super Off-Road Track Pack
Danny Sullivan's Indy Heat
Bad Lands

and

Puzzloop
« Last Edit: March 16, 2006, 06:34:27 pm by PhoneGuy »

mahuti

  • Wiki Master
  • Trade Count: (0)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 2757
  • Last login:September 18, 2024, 01:16:22 pm
  • I dare anything! I am Skeletor!
Raspberry Pi, AttractMode, and Skeletor enthusiast.

KenToad

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1509
  • Last login:August 15, 2025, 10:22:35 pm
  • Flap Flap Flap
Re: Two spinners -- worth it?
« Reply #15 on: March 16, 2006, 07:33:37 pm »

and

Puzzloop

I second that motion.  Puzzloop is so much better with dual spinners.

Cheers,
KenToad

edge

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 370
  • Last login:May 08, 2025, 09:08:47 am
  • AttractMode and GroovyArcade rock!
Re: Two spinners -- worth it?
« Reply #16 on: March 17, 2006, 04:23:44 pm »
PhoneGuy,
Do you have a picture of your control panel?  Curious to see where you put both spinners.
Thanks.


I recently added a second Oscar pro spinner. I have an Opti-Pac

This post in December was about Dual Spinners. It has links to four topics about dual spinners.
http://forum.arcadecontrols.com/index.php?topic=47496.0

Based on these discussions I have configured the following games for dual spinners. They are more entertaining with two players.

Paddle games
Arkanoid Returns
Off the Wall(Atari)
Off the Wall (Bally Sente)
Warlords
Pop'n Bounce
Plump Pop
VS Blok Breaker   

Flying
Blasteroids
Two Tigers
 
Driving
Championship Super Sprint
Demolition Derby
Super Sprint
Ironman Ivan Stewart's Super Off-Road
Ironman Stewart's Super Off-Road Track Pack
Danny Sullivan's Indy Heat
Bad Lands

and

Puzzloop

PhoneGuy

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 53
  • Last login:June 02, 2020, 01:34:56 pm
  • Crazy
Re: Two spinners -- worth it?
« Reply #17 on: March 17, 2006, 08:37:08 pm »
My panel is about 3 years old. I added the spinner on the left about a week ago.  It replaced an Ultimarc E-Stick that was in that spot.  When I was originally finishing up the panel those red ball top  J-Sticks from Ultimarc, which are 4/8 switchable, came out.  The J-Sticks replaced a pair of Happ 8 ways. The E-Stick that I intended to use for 4 way games has gone virtually unused for three years. The first spinner on the right worked well for single player.  I don't think the layout is optimal for two spinners mainly because of button placement but it's usable and it fits what I had in place. I have a pair of pinball buttons on the sides which gives me additional options for button assignment.