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Author Topic: To Save State or Not to Save State - that is the question  (Read 1846 times)

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leapinlew

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To Save State or Not to Save State - that is the question
« on: February 10, 2006, 03:01:56 pm »
I was playing a game of karate champ earlier and I was using the save state function to advance further in the game without actually having to start all over (there is no continue option).

What I'm wondering is who all uses save state? And do you think it ruins the game? Since many times I'm playing a game to beat a score or get past a certain number of levels I'm thinking it may not be a good idea for me.

Does anyone else use save state? I'm thinking about forgetting I know about it. Curious what anyone else thinks...

SirPoonga

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Re: To Save State or Not to Save State - that is the question
« Reply #1 on: February 10, 2006, 03:08:48 pm »
I think it's fine.  Other things can cause you to need to get away form the machine.  It's not like you are running a real arcade and charging people money, then you wouldn;t like that feature :)

Clonedsheep

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Re: To Save State or Not to Save State - that is the question
« Reply #2 on: February 10, 2006, 03:10:53 pm »
 I never save because i feel that you can never capture that same feeling or that same rhythm you had when playing. I do have to use pause sometimes because of the wife complaining for me to pick up my socks, take out the trash (ahhh...makes me feel like a kid again) or when I have to grab a beer.
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mahuti

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Re: To Save State or Not to Save State - that is the question
« Reply #3 on: February 10, 2006, 03:27:12 pm »
I don't use savestate, because I often quit a game in disgust, only to see guests start it up later all confused about what's going on.
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Gh0sty

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Re: To Save State or Not to Save State - that is the question
« Reply #4 on: February 10, 2006, 03:45:16 pm »
sorry i have never understud why to use save state if you are not a mamedev.
beta tester or similar. 20 years ago when i played real arcades, there was no
save state, there was only this highscore i wanted to catch. Nothing changed
today for me.

Gh0sty

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Re: To Save State or Not to Save State - that is the question
« Reply #5 on: February 10, 2006, 03:47:13 pm »
because of the wife complaining for me to pick up my socks, take out the trash (ahhh...makes me feel like a kid again) or when I have to grab a beer.

LOL very similar here! ;)

ChadTower

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Re: To Save State or Not to Save State - that is the question
« Reply #6 on: February 10, 2006, 03:54:12 pm »

Save states to advance and see what is coming up.

You have not beaten a game until you can complete it under true arcade rules.

recklessindian

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Re: To Save State or Not to Save State - that is the question
« Reply #7 on: February 10, 2006, 08:29:31 pm »
I don't like saving or pausing, but I still do use pause if I'm only going to be gone for a couple of minutes, even that is like cheating though.  Otherwise, I just restart.  Repeated saving is like having an infinite number of lives, anyone can beat the game like that.  All it takes is time.  Winning isn't as sweet. 8)
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leapinlew

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Re: To Save State or Not to Save State - that is the question
« Reply #8 on: February 10, 2006, 08:54:35 pm »
Repeated saving is like having an infinite number of lives, anyone can beat the game like that.  All it takes is time.  Winning isn't as sweet. 8)

I suppose your right - it doesn't have the same original feel. But then again, not worrying about the quarters also takes away from the authenticity... When I used to play video games I would take hard earned (or hard given) money and play a game. My mom would give me $1 and I had to make it last all night (all night being 3 games of bowling). So... I don't have the same risk factor and worrying about dying on an early level in pengo and lessening my chances of a highscore.

I'll say this, after using the save state and going way further in the game then I probably ever could.... my desire to play the game has been reduced. I won't use it again I think.

spelosi

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Re: To Save State or Not to Save State - that is the question
« Reply #9 on: February 23, 2007, 04:58:16 pm »
All the games I try to use save states in say that they aren't supported. (I am using v112)

I understand that the developers aren't really supporting save states, and that the user community has to develop the code.

I am not a developer, so I was wondering if there are any resources on the net for save state support. I am specifically looking for support for CPS2.

Thanks,

Steve

ahofle

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Re: To Save State or Not to Save State - that is the question
« Reply #10 on: February 23, 2007, 05:23:52 pm »
I am not a developer, so I was wondering if there are any resources on the net for save state support. I am specifically looking for support for CPS2.

http://aarongiles.com/?p=149

spelosi

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Re: To Save State or Not to Save State - that is the question
« Reply #11 on: February 23, 2007, 05:33:11 pm »
Quote from Aaron Giles "it’s been said in the past that adding save state support to a driver is easy. Let me clarify that by saying: adding save state support a driver is relatively easy if you know C well"

I don't know C.

Thanks,

Steve