Why would I only need 4 buttons on players 3 and 4 instead of 7?
No no, re-arrange that. Ask your self, why do you need more than 4 buttons?
In MAME (and in arcades at least) there are NOT any (or very very rarely) games that are BOTH 4 players concurrently that have more than the 4 buttons at each stick/station.
Also I just realized you might be confusing how we are assuming we/you view the player layout on a 4 player is why you think we're crazy on this...
We think of a 4player CP like this:
Player3 Player4
Player1 Player2
roughly...
So.. you'd have 6/7 buttons (1 of which could even be redundant electrically depending on your scheme) for players/positions 1 and 2 to play six button two player games SFII etc, etc. et al...
and only 4 buttons per player for the "outer" players/positions for 4 player games...
Player3 Player4
4 buttons 4 buttons
Player1 Player2
7 butts. 7 butts.
Does that make sense/clarify? Do you see why (unless you are doing a console thingie for 4 player sports/etc games) there's no reason for the extra buttons on the "outside".... note not picking on you/your idea -> just explaining conventional wisdom and why it's the convention =P
Rampy
PS no one asked, but I think the custom-arcade example machines are both crafted very well/professional finish and supremely gaudy at the same time, but that's just my opinion =) then again I like my setup cuz I bled/sweated over it... but for free I wouldn't kick a custom-arcade cabinet out of bed, er.....