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Author Topic: Joystick scaling and deadzones  (Read 761 times)

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Lilwolf

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Joystick scaling and deadzones
« on: December 08, 2005, 06:00:58 am »
I have a act labs RS steering wheel.  Been sitting in my basement for a bit now and just got need for speed most wanted and plugged it in.

I'm having trouble that either the wheel -> physics for NFS sucks, or the wheel sucks. 

There is hardly any dead zone for straight and the wheel motion isn't scaled at all...

So its almost impossible to go straight!  Really, I had my wife try also (heck my wife REALLY had problems and the kids couldn't do anything other then hit walls)

Is there any program that reads in a joystick value, scales and adds deadzone, then outputs to a virtual joystick?

mahuti

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Re: Joystick scaling and deadzones
« Reply #1 on: December 08, 2005, 10:18:40 am »
digital wheel =>Analog game?
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ahofle

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Re: Joystick scaling and deadzones
« Reply #2 on: December 08, 2005, 11:00:47 am »
Usually the software that comes with the wheel has some adjustments like that.  Have you tried messing with that or the properties in the game controllers control panel?

Lilwolf

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Re: Joystick scaling and deadzones
« Reply #3 on: December 08, 2005, 01:30:08 pm »
yup not there..  Its a playstation -> usb generic so it doesn't have any :(

I was hoping to keep the wheel (that I like) but its not doing me much good without some additional driver support :(

maybe someone knows of a ps->usb converter that does a better job at that?

ahofle

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Re: Joystick scaling and deadzones
« Reply #4 on: December 08, 2005, 03:55:57 pm »
Hmmm, what kind of hardware does the wheel show up as in the windows -> game controllers control panel?   I'm wondering if you can fake it to use some other standard windows steering wheel driver that has the adjustments.