mamerJ, no, supersprint and pole position are both 360 degree wheels (spinners), that use optics. The car does not auto straighten out... unless you crash.. then it may face you forwards.
I have a TX-1.. that ive just recently got working. Ive not competely tested this.. but, there is an optical pedal unit on it. My thought is that the game is programmed to know there are a maximum of like 10 positions till the limits of the
mechanical stop. If you held the pedal down from boot-up till game start.. it probably will not make the car go. But once you release the pedal, it will see negative 10 position reads... and auto adjust so that when you press the pedal again it will return to moving the car forwards. A pedal 'AI' . Again.. Ive not tested that yet, but it would make sence.
As for a game like starwars, which used a pot.. its not programmed to calibrate a position like that. Its also does not work in the same way at all.
In an optical setup, playing a non-optical game: If there were any frameskips or anything that caused a slight delay or missed poll in your mouse optics.. your ships cross hairs would be out of alignment... and no AI in the game to correct it. Non-optical games do not count opto bars, and auto correct if theres a problem.
Pot games see an absolute pot value... which is rock steady and stable. Even if mame dropped some frames, polling was a little off.. its ok, because the value of the pot reading will always dictate an absolute screen positon based on that reading. The only thing that can mess this up, is if your pot mechanically slips because it was not tightened.. or ,maybe you if you calibrated the pots incorrectly to begin with.
In summation:
If you build an optical yoke, it will de-calibrate too often, and upset you very much.
Now... Analog pot driving games can be controlled well with 360 degree wheels.. because even if they de-calibrate, you do not have a need to return them to any position. But, if you use a 360 wheel to play a game like spy hunter.. you will not have any buttons on the wheel... which makes the already hard game just about impossible.
Btw.. If you do make a pot based controller.. make sure to use Gearing.
A large gear on the shaft, and a smaller gear on the pot shaft. This will give the
pot more travel - and thus a higher resolution. You will have smoother more accurate controll. I tried a direct drive 'shaft to pot' (no gears) and it was
aweful. Poor control.. and windows didnt even want to recognize it propperly because it wasnt moving the pot enough.
You can usually find these large green plastic gear kits in local hobby shops.