Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: Phoenix in Mame  (Read 1329 times)

0 Members and 1 Guest are viewing this topic.

Havok

  • Keeper of the __Blue_Stars___
  • Trade Count: (+17)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 4530
  • Last login:August 18, 2025, 12:44:57 am
  • Insufficient facts always invite danger.
Phoenix in Mame
« on: October 07, 2005, 12:52:57 pm »
Is it just me, or do the sound effects in Phoenix seem a bit off in Mame? (Running .100u2)

Stingray

  • Official Slacker - I promise to try a lot less
  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 10463
  • Last login:April 08, 2021, 03:43:54 pm
Re: Phoenix in Mame
« Reply #1 on: October 07, 2005, 02:51:38 pm »
Could be. They never seemed off to me, but it's probably been 20 years since I've seen a real one.

-S
Stingray you magnificent bastard!
This place is dead lately.  Stingray scare everyone off?

arcadegeezer

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 35
  • Last login:April 04, 2010, 04:49:48 am
Re: Phoenix in Mame
« Reply #2 on: October 07, 2005, 05:48:15 pm »
Hi

Havn't got 0.100 running, but from what I can remember of the original game 25 years ago. the samples in mame have never been that good ! ;)